To morph between two still clips, you define the source meshes only for the first frame of the front and back clips (since the objects have the same shape and location in each frame of the clips). You can use source interpolation to create a smooth morph.
The following illustration shows the source and destination meshes needed to morph a square into a circle.
Front Source Mesh:
First Frame |
Last Frame |
Back Source Mesh:
First Frame |
Last Frame |
Front and Back Destination Meshes:
First Frame |
Last Frame |