Show in Contents
Add to Favorites
Home: Flint
Modifying Motion Path Speed
Controlling the Speed of Objects
Working with Motion Path Tangent Handles
Moving a Vertex on a Motion Path
Since
you create a motion path in the scene and not in the Channel Editor,
you do not have to be positioned at a specific keyframe to move
the vertices of a motion path. You can move vertices and tangent
handles for any keyframe in the animation.
Moving a locked vertex on the spline changes
the position of the object at that frame. A locked keyframe on the
speed curve can only be moved along the horizontal axis (frame number).
This changes the frame where the animation reaches a particular
point on the spline, but not the shape of the spline. Thus only
the animation timing is affected.
To
move a vertex on a motion path:
- From
the Edit Mode box, select Move.
- Select
a vertex on the motion path.
- Drag
the vertex or keyframe to its new location.
To
move a keyframe on the speed curve:
- From
the Edit Mode box, select Move.
- Select
a keyframe on the speed curve.
- Drag
the keyframe to a new position.
NoteYou cannot move the first and last keyframes
vertically because the timing of the animation must begin at 0%
and end at 100%.
To
move the speed curve in the Animation Curve window:
- From
the Edit Mode box, select Translate.
- Select
the speed curve.
- Drag
the curve horizontally to a new position.
NoteYou cannot translate the first and last
keyframes vertically because the timing of the animation must begin
at 0% and end at 100%.