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Home: Flint
Audio Track Patching
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Capturing and Importing Media Using EDLs
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Assembling EDLs
Importing Files Using an EDL
Use a file-based EDL to import (or soft import)
files from a standard filesystem into Flint. These are usually
OMF files, or EDLs that contain DLEDL flags in the event comments
that reference the location and name of the files to import.
In the case of OMF files, this includes only
audio media. Upon loading the OMF file into the EDL module, the
embedded audio media is extracted from the OMF file and placed in
a temporary location. Before assembling the EDL, you import the
audio media references in the OMF file EDLs to create clips in the
clip library.
To
import files using a file-based EDL:
- From
the clip library, click Import EDL.
- From
the Import EDL menu, click Load.
The EDL Load menu appears.
- Select
the EDLs that you want to load.
- Click
Load.
The selected EDLs are loaded into the Import
EDL module. The EDL contains events that point to the files on the
filesystem. When you load a file-based EDL, Import is selected in
the Capture/Import box.
- Enter
a name for the clip in the Name field.
- Enter
a library name in the Library Reel field.
- In
the EDL list, select the events that you want to import.
Do any of the following:
- To
select a single event, click the event number entry. Click the event
number entry of another event to unselect the first entry.
- To
select a range of events, hold Shift,
select an event, and click the last event in the range that you
want to select. You can also click and drag to select a range of
events.
- To
add to a range of events, hold the Ctrl key
or the pen button when you select an event.
- To
select all events, use the Select All or Unselect All buttons.
NoteWhen no event is selected, all events in
the EDL are imported.
- Optional:
If you need to soft-import the files, in the Preferences tab, enable
Import As Soft Import to load the files.
Otherwise, the files are copied to the framestore.
- Click
Import.
The files are imported.