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Blurring with Source Nodes
Action: Sources
Action: Camera
Adding Cameras
You can add multiple
cameras under a parent source node to change the point of view (by
orbiting to a different orientation, for example). Camera 0 is always
the default camera in a scene (you may need to pan in the schematic
to see this camera). See
Action: Camera.
If you have multiple child cameras under a selected
parent source node, you can switch from one camera to another by
using the Camera Selector in the Source menu.