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Bouncing Particles Off an Image
Bouncing Particles
Combining Particle Streams
Bouncing Particles Off a Bouncer
A particle bouncer element is added and automatically
parented to a light source. The particle bouncer may not be parented by
the right light source or axis. The bouncer must be parented by
the light or axis added in the last step.
NoteThe shape of the bouncer depends on the
particle generator type.
The following figure shows the schematic and
the result of bouncing particles off a bouncer.
To
bounce particles off a bouncer:
- Create
a particle generator using a light source, 3D object, or surface
as a particle generator. See
Generating Particles.
- Add
an axis or a light source to the scene.
- From
the Node bin, double-click the Particle Bouncer node.
- If
you are using an axis to set the position of the particle bouncer,
select the axis and go to step 5. Otherwise, go to step 7.
- In
the Axis menu, enable Free to sever the parent-to-child relationship
between the particle generator and the axis.
Any transformations and animations from the
particle generator are not passed to the axis. This makes it easier
to place the particle bouncer in the scene.
- Parent
the particle generator to the particle bouncer's axis or light source.
You must parent the particle generator to the
axis or light source; otherwise, the particles will ignore the particle bouncer.
- In
the Particle Bouncer menu, select Bounce from the Bounce Type box
and set the appropriate bounce properties.
NoteIf the particle bouncer is not parented
correctly, unparent the particle bouncer and make the axis or light
source added in the last step its parent.