Show in Contents

Add to Favorites

Home: Flame
Importing Media Files

Importing Media Files

Supported File Formats
About Importing Media Files
At various times during the post-production
process, you may need to import files into Flame from other applications.
For instance, you may need to import:
- Scanned
DPX files generated by a film scanner
- Backgrounds
or mattes created in Adobe® Photoshop®, Combustion®, 3ds Max, or other graphic design applications
- Various
still image files (for example, TARGA®, JPEG, TIFF)
- QuickTime® video files
- MXF
media files
- Audio
files (for example, AIFF, MP3, WAV), including music from a CD
You can import and soft-import image or audio
files, and import video files. You can add image files or video
files to a render queue for batch importing.
You can also import multiple files using EDLs.
See
Importing EDL Files.