Mudbox supports the Autodesk® FBX® file format for data exchange between 3D applications.
FBX is a conversion technology that enables the acquisition and exchange of 3D models and related assets and media from a variety of sources more quickly and easily.
FBX supports a broader range of entities between Mudbox and other applications in many cases than the older OBJ file format. For a comparison of supported model file formats, see Model file formats.
FBX plug-ins are available for Autodesk® Maya® and Autodesk® 3ds Max® software, and is also supported by Autodesk® MotionBuilder®. Autodesk® Softimage® supports FBX through its Autodesk® Crosswalk plug-in features.
FBX features supported for import
The following table describes the entities that Mudbox supports via FBX and whether they are supported or converted when imported to Mudbox from other applications.
Loading the FBX plug-in for Maya or 3ds Max
FBX import and export functionality is embedded within Mudbox. However, to export FBX files from Maya or 3ds Max you must first ensure that the FBX plug-in for your application is installed and loaded in the application so FBX appears as an option in the application’s import/export browser windows.
Once installed, you load the FBX plug-ins as follows: