Definitions of terms used in the Mudbox Help listed alphabetically.
In Mudbox, an effect that darkens cracks, crevices, corners and points of contact on rendered surfaces. Two methods are supported: a real-time post processing effect applied to the model in the 3D View, and an extraction process that generates an image map by calculating the ambient occlusion from the perspective of several light sources.
In rendering, the process of rendering illumination, shadow, shading, or textures to a file texture or to per-vertex color mesh. Baking lets you extract detail from very high resolution models to produce a texture map that lets you obtain lighting effects on a lower resolution version that would be difficult to achieve in other ways.
When extracting a displacement map, a 2D image is produced that records height information for points on the model as grayscale information. Displacement mapping allows a texture input to subsequently manipulate the position of vertices on rendered geometry. When a displacement map is applied to a polygonal model, the faces are offset or displaced from their original positions at render time, based on the grayscale information, to produce a detailed effect.
The process of copying some feature of a 3D model (sculpting details, ambient occlusion shadows, and so on) and converting the information so it can be represented using a bitmap image so it can be subsequently be applied (texture mapped) to the model in a different 3D application or a different (lower resolution) version of the same model to reproduce the original feature.
(Filmbox = FBX) A file format owned and developed by Autodesk to provide interoperability between digital content creation applications. FBX plug-ins are available for Autodesk® Maya® and Autodesk® 3ds Max® software. FBX is also supported by Autodesk® MotionBuilder® and Autodesk® Softimage® using the Autodesk® Crosswalk software
Mudbox provides two layers types: Sculpt and Paint. Sculpt layers are overlays of sculpting information laying over or under other overlays of sculpting information that record sculpting as the delta between the base mesh and the other layers. Paint layers are images laying over or under other images. All layers taken together comprise one complete texture or sculpted model. Layers let you separate or hide parts of your sculpting or painting and let you iterate your work in a non-destructive manner.