This manipulator has
no specific functionality, but shows the basic functions that a
manipulator may have using the SDK.
The manipulator layout contains:
- Model Space: are the OpenGL calls in
Model Space?
- Draw Square: Is the test square being
drawn?
- Default Behavior: Is the manipulator
using Default Behavior for model selection, drag and drop, and
so on.
To test:
- In MotionBuilder, choose Open Reality
> Manipulators > OR - Manip Template.
- Click Create Model, then Make visible.
- Enable Always Active, Draw Square, and
Model Space. A new marker appears in the scene.
- Select the marker by double-clicking
it, press T to go into translation mode, and move the marker.
- To clean up, click Remove Model and Delete Model.