In the MotionBuilder
            UI, a model can be any object in a scene, created using geometry.
            Models can represent simple objects like cubes, or complex objects
            like characters.In the MotionBuilder SDK, FBModel is a base class
            which is not used much directly, but is the parent of important
            classes such as FBCamera, FBLight, and FBModelMarker.
         
It implements a number of widely-implemented
            functions and attributes
         
         
            - Clone(), FBDelete()
            
- UI attributes such as Show, Pickable,
               and Visibility
            
- Positional atributes such as Rotation,
               Scaling, and Translation.
            
The following Python
            snippet shows how to create, show, scale, rotate, and delete a cube.
         
         from pyfbsdk import *
myCube = FBModelCube("cube")myCube.Show = True
myCube.Scaling = FBVector3d(40, 40, 20)
myCube.Rotation = FBVector3d(25, 16, 37)
myCube.FBDelete()
 There is a few ways to get a handle
            on existing models in a scene:
         
         
            - FBFindObjectsByName and FBFindObjectsByNamespace
               return a list of objects matching a pattern (can contain *). For
               usage, see: FindObjectsWithWildcard.py
- If you know the name of the model, use
               FBFindModelByName, as demonstrated in FBComponent.py
- FBGetSelectedModels can get a handle
               to an object which is derived from FBModel. It searches the scene
               for a model, based on the model's unique name and returns a list
               of all the selected things in the scene.It searches the scene for
               a model, based on the model's unique name and returns a list of
               all the selected things in the scene.
            
- FBSelectObjectsByNamespace selects (or
               deselects) objects in the current scene.
            
See also: ShapeCreation.py