FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip FBStoryClip FBStoryClip FBStoryClip
FBStoryClip FBStoryClip
Clips represents media, at a specific time, for a specific
duration, in a track.
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Public Member Functions
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FBStoryClip
(HFBComponent pClipObject, HFBStoryTrack pTrack, FBTime pTime, HIObject
pObject=NULL) |
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Constructor.
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FBStoryClip
(char *pFilePath, HFBStoryTrack pTrack, FBTime pTime, HIObject pObject=NULL) |
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Constructor.
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virtual void |
FBDelete
() |
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Virtual FBDelete function.
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HFBStoryClip |
Clone
() |
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Clone the clip.
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FBTime |
Move
(FBTime pDelta, bool
pForce=true) |
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Move.
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FBTime |
MoveTo
(FBTime pTime, bool
pForce=true) |
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MoveTo.
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HFBStoryClip |
Razor
(FBTime pTime) |
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Razor.
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void |
Match
() |
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Match.
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bool |
ExportToFile
(FBString
pOutputFile) |
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ExportToFile.
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void |
GetAffectedObjects
(FBArrayTemplate<
HFBComponent > *pAffectedObjects) |
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GetAffectedObjects.
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void |
GetAffectedAnimationNodes
(FBArrayTemplate<
HFBAnimationNode > *pAffectedAnimationNodes, HFBComponent
pClipObject) |
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GetAffectedAnimationNodes.
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Public Attributes
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FBPropertyColor |
Color |
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Read Write Property: Color of the
clip.
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FBPropertyTime |
Start |
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Read Write Property: Start time of
the clip local to its track.
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FBPropertyTime |
Stop |
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Read Write Property: Stop time of the
clip local to its track.
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FBPropertyTime |
MarkIn |
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Read Write Property: Start time
inside the clip.
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FBPropertyTime |
MarkOut |
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Read Write Property: Stop time inside
the clip.
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FBPropertyTimeSpan |
PreBlend |
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Read Write Property: Start/Stop time
of the pre-blend phase.
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FBPropertyTimeSpan |
PostBlend |
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Read Write Property: Start/Stop time
of the post-blend phase.
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FBPropertyTime |
Offset |
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Read Write Property: First loop time
offset.
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FBPropertyDouble |
Speed |
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Read Write Property: Speed of the
clip.
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FBPropertyCamera |
ShotCamera |
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Read Write Property: The camera used
for that specific shot.
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FBPropertyVideo |
ShotBackplate |
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Read Write Property: The backplate
used for that specific shot.
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FBPropertyVideo |
ShotFrontplate |
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Read Write Property: The frontplate
used for that specific shot.
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FBPropertyBool |
ShowBackplate |
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Read Write Property: Enable/Disable
the shot backplate.
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FBPropertyBool |
ShowFrontplate |
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Read Write Property: Enable/Disable
the shot frontplate.
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FBPropertyTime |
ShotActionStart |
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Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property.
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FBPropertyTime |
ShotActionStop |
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Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property.
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FBPropertyAudioClip |
AudioClip |
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Read Only Property: The audio clip
used by this StoryClip.
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FBPropertyDouble |
Scale |
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Read Write Property: Animation clip's
scaling (some don't support this property)
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FBPropertyVector3d |
Translation |
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Read Write Property: Animation clip's
translation offset.
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FBPropertyVector3d |
Rotation |
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Read Write Property: Animation clip's
rotation offset.
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FBPropertyVector3d |
LoopTranslation |
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Read Write Property: Animation clip's
loop translation.
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FBPropertyBool |
AutoLoop |
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Read Write Property: If true, clip
will automatically loop
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FBPropertyBool |
Loop |
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Read Write Property: If true, loop
clip's animation
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FBPropertyBool |
Ghost |
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Read Write Property: Show ghosts
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FBPropertyBool |
GhostModel |
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Read Write Property: Show ghost of
models
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FBPropertyBool |
GhostTravelling |
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Read Write Property: Show ghost of
clip vector or traveling node
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FBPropertyBool |
GhostPivot |
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Read Write Property: Show ghost of
match object
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FBPropertyStoryClipShowGhostMode |
ShowGhostClipMode |
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Read Write Property: Show the ghost
depending on the time. See FBStoryClipShowGhostMode
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FBPropertyAnimationNode |
PreBlendData |
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Read Only Property: To get the
animation of the Pre blend curve
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FBPropertyAnimationNode |
PostBlendData |
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Read Only Property: To get the
animation of the Post blend curve
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FBPropertyListPivot |
Pivots |
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List: Pivots models (Generally, only
one model is necessary)
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FBPropertyStoryClipSolveMode |
SolvingMode |
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Read Write Property: Solve Modes for
story character clips. See FBStoryClipSolveMode
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