FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive FBShaderShadowLive FBShaderShadowLive
FBShaderShadowLive
Animatable |
FBBox |
|
AnimationNodeDestroy(HFBAnimationNode
pAnimationNode) |
FBBox |
[virtual] |
AnimationNodeInCreate(kReference
pUserId, char *pName, char *pDataType, bool pIsPublic=false, double
*pMin=NULL, double *pMax=NULL, bool pUserData=false) |
FBBox |
[virtual] |
AnimationNodeInGet() |
FBBox |
[virtual] |
AnimationNodeIsUserData(HFBAnimationNode
pAnimationNode) |
FBBox |
[virtual] |
AnimationNodeNotify(HFBAnimationNode
pAnimationNode, HFBEvaluateInfo pEvaluateInfo) |
FBBox |
[virtual] |
AnimationNodeOutCreate(kReference
pUserId, char *pName, char *pDataType, bool pIsPublic=false, double
*pMin=NULL, double *pMax=NULL, bool pUserData=false) |
FBBox |
[virtual] |
AnimationNodeOutGet() |
FBBox |
[virtual] |
Append(HFBModel
pModel) |
FBShader |
[virtual] |
BeginChange() |
FBPlug |
|
ClassName() |
FBComponent |
[virtual] |
CloneShaderParameter(HFBShader
pNewShader) |
FBShader |
[virtual] |
Components |
FBComponent |
|
ConnectAt(HFBPlug
pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex,
FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDst(HFBPlug
pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDstAt(int
pSrc_DstIndex, HFBPlug pDst, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrc(HFBPlug
pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrcAt(int
pDst_SrcIndex, HFBPlug pSrc, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
DestroyShaderModelInfo(HFBRenderOptions
pOptions, HFBShaderModelInfo pInfo) |
FBShader |
[virtual] |
DetachDisplayContext(HFBRenderOptions
pOptions, HFBShaderModelInfo pInfo) |
FBShader |
[virtual] |
DisableObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
DisconnectAllDst() |
FBPlug |
|
DisconnectAllSrc() |
FBPlug |
|
DisconnectDst(HFBPlug
pDst) |
FBPlug |
|
DisconnectDstAt(int
pIndex) |
FBPlug |
|
DisconnectSrc(HFBPlug
pSrc) |
FBPlug |
|
DisconnectSrcAt(int
pIndex) |
FBPlug |
|
EnableObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
EndChange() |
FBPlug |
|
EvaluateAnimationNodes(HFBEvaluateInfo
pEvaluateInfo) |
FBBox |
[virtual] |
FBBox(char
*pName, HIObject pObject=NULL) |
FBBox |
|
FBComponent(HIObject
pObject) |
FBComponent |
|
FBCreate() |
FBComponent |
[virtual] |
FBDelete() |
FBComponent |
[virtual] |
FBDestroy() |
FBComponent |
[virtual] |
FBPlug(HIObject
pObject) |
FBPlug |
|
FBShader(const
char *pName, HIObject pObject=NULL) |
FBShader |
|
FBShaderShadowLive(const char *pName, HIObject
pObject=NULL) |
FBShaderShadowLive |
|
FbxGetObjectSubType() |
FBBox |
[virtual] |
FbxGetObjectType() |
FBBox |
[virtual] |
FbxRetrieve(HFBFbxObject
pFbxObject, HFBRenderer pRenderer) |
FBShader |
[virtual] |
FBBox::FbxRetrieve(HFBFbxObject
pFbxObject, kFbxObjectStore pStoreWhat) |
FBBox |
[virtual] |
FbxStore(HFBFbxObject
pFbxObject) |
FBShader |
[virtual] |
FBBox::FbxStore(HFBFbxObject
pFbxObject, kFbxObjectStore pStoreWhat) |
FBBox |
[virtual] |
Folder |
FBComponent |
|
GetDst(int
pIndex) |
FBPlug |
|
GetDstCount() |
FBPlug |
|
GetDstType(int
pIndex) |
FBPlug |
|
GetHIObject()
const |
FBPlug |
[virtual] |
GetObjectFlags() |
FBComponent |
|
GetObjectStatus(FBObjectStatus
pStatus) |
FBComponent |
|
GetOwned(int
pIndex) |
FBPlug |
|
GetOwnedCount() |
FBPlug |
|
GetOwner() |
FBPlug |
|
GetOwnerCount() |
FBPlug |
|
GetRenderingPassNeededForAlpha(FBAlphaSource
pTransparency) |
FBShader |
[protected, static] |
GetShaderVersion()
const |
FBShader |
[inline] |
GetSrc(int
pIndex) |
FBPlug |
|
GetSrcCount() |
FBPlug |
|
GetSrcType(int
pIndex) |
FBPlug |
|
GetTypeId() |
FBComponent |
[virtual] |
GetWrapper() |
FBWrapperHolder |
|
HardSelect() |
FBComponent |
|
HasObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
Is(int
pTypeId) |
FBComponent |
[virtual] |
IsSDKComponent() |
FBPlug |
|
Lights |
FBShaderShadowLive |
|
Live |
FBBox |
|
LocalShadow |
FBShaderShadowLive |
|
LongName |
FBComponent |
|
mAllocated |
FBPlug |
|
mDummyObject |
FBComponent |
|
mGlobalTypeInfo |
FBPlug |
[protected, static] |
mInternalClassId |
FBComponent |
[static] |
mLocalPtr |
FBComponent |
|
mName |
FBComponent |
[protected] |
mObject |
FBPlug |
[protected] |
Models |
FBShaderShadowLive |
|
MoveSrcAt(int
pIndex, int pAtIndex) |
FBPlug |
|
MoveSrcAt(HFBPlug
pSrc, HFBPlug pAtSrc) |
FBPlug |
|
mSDKComponent |
FBPlug |
[protected] |
mShader_Version |
FBShader |
[protected] |
Name |
FBComponent |
|
NewShaderModelInfo(HFBRenderOptions
pOptions, HIGraphicPrimitives pGPS) |
FBShader |
[virtual] |
Parents |
FBComponent |
|
PlugDataNotify(FBConnectionAction
pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int
pDataSize=0) |
FBPlug |
[virtual] |
PlugNotify(FBConnectionAction
pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL,
FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug
*pNewPlug=NULL) |
FBPlug |
[virtual] |
PlugStateNotify(FBConnectionAction
pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int
pDataSize=0) |
FBPlug |
[virtual] |
ProcessNamespaceHierarchy(FBNamespaceAction
pNamespaceAction, const char *pNamespaceName, const char
*pReplaceTo=NULL, bool pAddRight=true) |
FBComponent |
|
ProcessObjectNamespace(FBNamespaceAction
pNamespaceAction, const char *pNamespaceName, const char
*pReplaceTo=NULL, bool pAddRight=true) |
FBComponent |
|
PropertyAdd(FBProperty
*Property) |
FBComponent |
[virtual] |
PropertyCreate(char
*pName, FBPropertyType pType, char *pDataType, bool pAnimatable,
bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
FBComponent |
|
PropertyList |
FBComponent |
|
PropertyRemove(FBProperty
*Property) |
FBComponent |
|
RecordMode |
FBBox |
|
RenderingPass |
FBShader |
|
ReplaceAll(HFBModel
pModel) |
FBShader |
[virtual] |
ReplaceDstAt(int
pIndex, HFBPlug pDst) |
FBPlug |
|
ReplaceSrcAt(int
pIndex, HFBPlug pSrc) |
FBPlug |
|
Selected |
FBComponent |
|
SetHIObject(HIObject
pObject, bool pSDKComponent) |
FBComponent |
[virtual] |
SetObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
SetObjectStatus(FBObjectStatus
pStatus, bool pValue) |
FBComponent |
|
ShadeModel(HFBRenderOptions
pOptions, HFBShaderModelInfo pInfo, FBRenderingPass pPass) |
FBShader |
[virtual] |
ShaderBeginRender(HFBRenderOptions
pOptions, HFBShaderModelInfo pInfo) |
FBShader |
[virtual] |
ShaderDescription |
FBShader |
|
ShaderNeedBeginRender() |
FBShader |
[virtual] |
ShadowFrameType |
FBShaderShadowLive |
|
ShadowIntensity |
FBShaderShadowLive |
|
ShadowType |
FBShaderShadowLive |
|
ShadowZOffset |
FBShaderShadowLive |
|
SwapSrc(int
pIndexA, int pIndexB) |
FBPlug |
|
TypeInfo |
FBComponent |
[static] |
UniqueName |
FBBox |
|
UseGobo |
FBShaderShadowLive |
|
~FBComponent() |
FBComponent |
[virtual] |
~FBPlug() |
FBPlug |
[virtual] |