#include <fbmodel.h>

Definition at line 2054 of file fbmodel.h.
Public Member Functions |
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| FBMesh (char *pName, HIObject pObject=NULL) | |
| Constructor. |
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| int | PolygonBegin () |
| Begin Polygon definition. |
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| bool | PolygonVertexAdd (int pVertex) |
| Add a vertex. |
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| int | PolygonMaterialIdGet (int pIndex=-1) |
| Get a Material ID. |
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| int | PolygonEnd () |
| End Polygon definition. |
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| int | PolygonVertexCount (int pPolygonIndex) |
| Get Polygon vertex count. |
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| int | PolygonVertexIndex (int pPolygonIndex, int pVertexPolygonIndex) |
| Get global (for the mesh) index of a vertex
from a polygon. |
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| int | PolygonCount () |
| Get number of polygons in mesh. |
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| void | ComputeVertexNormals (bool pCW=false) |
| Compute Mesh Vertex Normal. |
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| void | InverseNormal () |
| Inverse Normal. |
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| FBMesh | ( | char * | pName, | |
| HIObject | pObject = NULL |
|||
| ) |
Constructor.
| pName | Name of Mesh. | |
| pObject | For internal use only(default=NULL). |
| int PolygonBegin | ( | ) |
Begin Polygon definition.
| bool PolygonVertexAdd | ( | int | pVertex | ) |
Add a vertex.
| pVertex | Index in mesh of vertex to add to polygon |
| int PolygonMaterialIdGet | ( | int | pIndex = -1 |
) |
Get a Material ID.
| pIndex | Vertex to get material ID at(default=-1). |
pIndex.| int PolygonEnd | ( | ) |
End Polygon definition.
Clean up and associate vertices internally.
| int PolygonVertexCount | ( | int | pPolygonIndex | ) |
Get Polygon vertex count.
| pPolygonIndex | Index of polygon to get vertex count from. |
pPolygonIndex.| int PolygonVertexIndex | ( | int | pPolygonIndex, | |
| int | pVertexPolygonIndex | |||
| ) |
Get global (for the mesh) index of a vertex from a polygon.
| pPolygonIndex | Index of polygon in question. | |
| pVertexPolygonIndex | Polygon vertex index. |
| int PolygonCount | ( | ) |
Get number of polygons in mesh.
| void ComputeVertexNormals | ( | bool | pCW = false |
) |
Compute Mesh Vertex Normal.
| pCW | True for clock wise normal, otherwise for counter-clock wise |
| void InverseNormal | ( | ) |
Inverse Normal.