#include <fbmodel.h>
Definition at line 2054 of file fbmodel.h.
Public Member Functions |
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FBMesh (char *pName, HIObject pObject=NULL) | |
Constructor. |
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int | PolygonBegin () |
Begin Polygon definition. |
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bool | PolygonVertexAdd (int pVertex) |
Add a vertex. |
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int | PolygonMaterialIdGet (int pIndex=-1) |
Get a Material ID. |
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int | PolygonEnd () |
End Polygon definition. |
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int | PolygonVertexCount (int pPolygonIndex) |
Get Polygon vertex count. |
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int | PolygonVertexIndex (int pPolygonIndex, int pVertexPolygonIndex) |
Get global (for the mesh) index of a vertex
from a polygon. |
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int | PolygonCount () |
Get number of polygons in mesh. |
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void | ComputeVertexNormals (bool pCW=false) |
Compute Mesh Vertex Normal. |
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void | InverseNormal () |
Inverse Normal. |
FBMesh | ( | char * | pName, | |
HIObject | pObject = NULL |
|||
) |
Constructor.
pName | Name of Mesh. | |
pObject | For internal use only(default=NULL). |
int PolygonBegin | ( | ) |
Begin Polygon definition.
bool PolygonVertexAdd | ( | int | pVertex | ) |
Add a vertex.
pVertex | Index in mesh of vertex to add to polygon |
int PolygonMaterialIdGet | ( | int | pIndex = -1 |
) |
Get a Material ID.
pIndex | Vertex to get material ID at(default=-1). |
pIndex
.int PolygonEnd | ( | ) |
End Polygon definition.
Clean up and associate vertices internally.
int PolygonVertexCount | ( | int | pPolygonIndex | ) |
Get Polygon vertex count.
pPolygonIndex | Index of polygon to get vertex count from. |
pPolygonIndex
.int PolygonVertexIndex | ( | int | pPolygonIndex, | |
int | pVertexPolygonIndex | |||
) |
Get global (for the mesh) index of a vertex from a polygon.
pPolygonIndex | Index of polygon in question. | |
pVertexPolygonIndex | Polygon vertex index. |
int PolygonCount | ( | ) |
Get number of polygons in mesh.
void ComputeVertexNormals | ( | bool | pCW = false |
) |
Compute Mesh Vertex Normal.
pCW | True for clock wise normal, otherwise for counter-clock wise |
void InverseNormal | ( | ) |
Inverse Normal.