#include
<fbgroup.h>

This class is an interface to manipulate object's grouping in the scene.
Definition at line 97 of file fbgroup.h.
Public Member Functions |
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| FBGroup (char *pName, HIObject pObject=NULL) | |
| Constructor. |
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| virtual void | FBDelete () |
| Virtual FBDelete function. |
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| void | Select (bool pSelect) |
| Select. |
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| bool | Contains (FBComponent *pComponent) |
| Contains. |
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Public Attributes |
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| FBPropertyBool | Show |
| Read Write Property: Controls if
objects in the group are displayed. |
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| FBPropertyBool | Pickable |
| Read Write Property: Controls if
objects in the group are pickable. |
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| FBPropertyBool | Transformable |
| Read Write Property: Controls if
objects in the group are transformable. |
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| FBPropertyListComponent | Items |
| List: Items in the group. |
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| FBGroup | ( | char * | pName, | |
| HIObject | pObject = NULL |
|||
| ) |
Constructor.
| pName | Group name. | |
| pObject | For internal use only. |
| virtual void FBDelete | ( | ) | [virtual] |
Virtual FBDelete function.
Reimplemented from FBComponent.
| void Select | ( | bool | pSelect | ) |
Select.
| pSelect | If true, group contents will be selected. |
| bool Contains | ( | FBComponent * | pComponent | ) |
Contains.
| pComponent | Component to verify if it is in the Group |