FBCharacterPose Member List

This is the complete list of members for FBCharacterPose, including all inherited members.
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
AddNode(HFBModel pObject, FBMatrix *pMatrix=NULL, bool pIsLocalMatrix=false) FBPose
ApplyPoseCandidate() FBCharacterPose
BeginChange() FBPlug
ClassName() FBComponent [virtual]
ClearCharacterExtensionsPose() FBCharacterPose
ClearCharacterPose() FBCharacterPose
ClearPose() FBCharacterPose
Components FBComponent
ConnectAt(HFBPlug pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDst(HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDstAt(int pSrc_DstIndex, HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrc(HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrcAt(int pDst_SrcIndex, HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
CopyFrom(FBCharacterPose &pFromPose) FBCharacterPose
CopyPose(FBCharacter &pCharacter) FBCharacterPose
CopyPoseCharacter(FBCharacter &pCharacter) FBCharacterPose
CopyPoseCharacterExtension(FBCharacterExtension &pCharacterExtension) FBCharacterPose
CopyPoseCharacterExtensions(FBCharacter &pCharacter) FBCharacterPose
CopyPoseCharacterExtensionsFrom(FBCharacterPose &pFromPose) FBCharacterPose
CopyPoseCharacterFrom(FBCharacterPose &pFromPose) FBCharacterPose
CopyPoseDataFrom(FBCharacterPose &pFromPose) FBCharacterPose
DisableObjectFlags(FBObjectFlag pFlags) FBComponent
DisconnectAllDst() FBPlug
DisconnectAllSrc() FBPlug
DisconnectDst(HFBPlug pDst) FBPlug
DisconnectDstAt(int pIndex) FBPlug
DisconnectSrc(HFBPlug pSrc) FBPlug
DisconnectSrcAt(int pIndex) FBPlug
EnableObjectFlags(FBObjectFlag pFlags) FBComponent
EndChange() FBPlug
FBCharacterPose(char *pName, HIObject pObject=NULL) FBCharacterPose
FBComponent(HIObject pObject) FBComponent
FBCreate() FBComponent [virtual]
FBDelete() FBComponent [virtual]
FBDestroy() FBComponent [virtual]
FBPlug(HIObject pObject) FBPlug
FBPose(char *pName, HIObject pObject=NULL) FBPose
Find(FBString pNodeName) FBPose
Folder FBComponent
GetCharacterExtensionNameFromPose(FBObjectPose &pCharacterExtensionPose) FBCharacterPose
GetCharacterExtensionPose(const char *pCharacterExtensionName) FBCharacterPose
GetCharacterExtensionPoseAt(int pIndex) FBCharacterPose
GetCharacterExtensionPoseCount() FBCharacterPose
GetDst(int pIndex) FBPlug
GetDstCount() FBPlug
GetDstType(int pIndex) FBPlug
GetExtraBoneCount() FBCharacterPose
GetExtraBoneModelAt(int pIndex) FBCharacterPose
GetExtraBoneParentRotationOffset(FBRVector &pR, int pIndex) FBCharacterPose
GetExtraBoneTransform(FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex) FBCharacterPose
GetExtraBoneTransformOffset(FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex) FBCharacterPose
GetHIObject() const FBPlug [virtual]
GetMirrorPlaneEquation(FBVector4< double > &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) FBCharacterPose
GetMirrorPlaneEquation(FBMatrix &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) FBCharacterPose
GetNodeCount() FBPose
GetNodeMatrix(int pIndex) const FBPose
GetNodeMatrixGlobal(int pIndex) const FBPose
GetNodeName(int pIndex) const FBPose
GetNodeObject(int pIndex) FBPose
GetObjectFlags() FBComponent
GetObjectStatus(FBObjectStatus pStatus) FBComponent
GetOrCreateCharacterExtensionPose(const char *pCharacterExtensionName) FBCharacterPose
GetOwned(int pIndex) FBPlug
GetOwnedCount() FBPlug
GetOwner() FBPlug
GetOwnerCount() FBPlug
GetSrc(int pIndex) FBPlug
GetSrcCount() FBPlug
GetSrcType(int pIndex) FBPlug
GetTypeId() FBComponent [virtual]
GetWrapper() FBWrapperHolder
HardSelect() FBComponent
HasObjectFlags(FBObjectFlag pFlags) FBComponent
Is(int pTypeId) FBComponent [virtual]
IsCharacterExtensionPoseStored(const char *pCharacterExtensionName) FBCharacterPose
IsCharacterPoseStored() FBCharacterPose
IsNodeLocalMatrix(int pIndex) FBPose
IsSDKComponent() FBPlug
LongName FBComponent
mAllocated FBPlug
mDummyObject FBComponent
mGlobalTypeInfo FBPlug [protected, static]
mInternalClassId FBComponent [static]
mLocalPtr FBComponent
mName FBComponent [protected]
mObject FBPlug [protected]
MoveSrcAt(int pIndex, int pAtIndex) FBPlug
MoveSrcAt(HFBPlug pSrc, HFBPlug pAtSrc) FBPlug
mSDKComponent FBPlug [protected]
Name FBComponent
Parents FBComponent
PastePose(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) FBCharacterPose
PastePoseCharacter(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) FBCharacterPose
PastePoseCharacterExtension(FBCharacterExtension &pCharacterExtension, FBCharacterPoseOptions &pCharacterPoseOptions) FBCharacterPose
PastePoseCharacterExtensions(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) FBCharacterPose
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
PropertyAdd(FBProperty *Property) FBComponent [virtual]
PropertyCreate(char *pName, FBPropertyType pType, char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) FBComponent
PropertyList FBComponent
PropertyRemove(FBProperty *Property) FBComponent
RemoveCharacterExtensionPose(const char *pCharacterExtensionName) FBCharacterPose
RemoveCharacterExtensionPoseAt(int pIndex) FBCharacterPose
RemoveNode(int pIndex) FBPose
ReplaceDstAt(int pIndex, HFBPlug pDst) FBPlug
ReplaceSrcAt(int pIndex, HFBPlug pSrc) FBPlug
Selected FBComponent
SetHIObject(HIObject pObject, bool pSDKComponent) FBComponent [virtual]
SetIsNodeLocalMatrix(int pIndex, bool pIsNodeLocalMatrix) FBPose
SetNodeMatrix(int pIndex, FBMatrix *pMatrix) FBPose
SetNodeObject(int pIndex, HFBModel pObject) FBPose
SetObjectFlags(FBObjectFlag pFlags) FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue) FBComponent
SwapSrc(int pIndexA, int pIndexB) FBPlug
Type FBPose
TypeInfo FBComponent [static]
~FBComponent() FBComponent [virtual]
~FBPlug() FBPlug [virtual]

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