See sample: GeometryInstancing.py.
Public Member Functions |
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FBMesh (str pName) | |
Constructor. |
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ComputeVertexNormals (bool pCW=False) | |
Compute Mesh Vertex Normal. |
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InverseNormal () | |
Inverse Normal. |
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int | PolygonBegin () |
Begin Polygon definition. |
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int | PolygonCount () |
Get number of polygons in mesh. |
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int | PolygonEnd () |
End Polygon definition. |
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int | PolygonMaterialIdGet (int pIndex=-1) |
Get a Material ID. |
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bool | PolygonVertexAdd (int pVertex) |
Add a vertex. |
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int | PolygonVertexCount (int pPolygonIndex) |
Get Polygon vertex count. |
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int | PolygonVertexIndex (int pPolygonIndex, int pVertexPolygonIndex) |
Get global (for the mesh) index of a vertex
from a polygon. |
ComputeVertexNormals | ( | bool | pCW = False |
) |
Compute Mesh Vertex Normal.
pCW | True for clock wise normal, otherwise for counter-clock wise |
InverseNormal | ( | ) |
Inverse Normal.
int PolygonBegin | ( | ) |
Begin Polygon definition.
int PolygonCount | ( | ) |
Get number of polygons in mesh.
int PolygonEnd | ( | ) |
End Polygon definition.
Clean up and associate vertices internally.
Get a Material ID.
pIndex | Vertex to get material ID at(default=-1). |
Add a vertex.
pVertex | Index in mesh of vertex to add to polygon |
Get Polygon vertex count.
pPolygonIndex | Index of polygon to get vertex count from. |
Get global (for the mesh) index of a vertex from a polygon.
pPolygonIndex | Index of polygon in question. | |
pVertexPolygonIndex | Polygon vertex index. |