It can be used to retrieve the item corresponding to a menu path in the menu bar. A menu path is similar to a file path but it specifies the location of menu item in a hierarchy of menu. ex: to retrieve the item corresponding to MoBu Save item: item = menuMgr.GetMenu("&File/Save")It is to be noted that menu item already inserted in MoBu menu bar and that have a shortcut assign to them have a "&" in their name (which make their retrieval not trivial). For reference here is the real name of each of the root menus: "&File", "&Edit","&Animation","&Window","&Settings", "&Layout","&Help"The menu manager can be used to insert new menu item in the menubar. You have to specify the menu path at which to insert the menu (to insert a new root menu, use NULL or None as the menu path)
#Insert a new Root Menu before the Help menu menuMgr.InsertBefore(None, "&Help", "before menu") #Insert a new Root Menu after the Help menu menuMgr.InsertAfter(None, "&Help", "After menu") # Insert a new keyboard: menuMgr.InsertLast("&Settings/&Keyboard Configuration", "New keyboard")
As a convenience operation, you can from the menu manager enable and disable menu item (instead of retrieving their corresponding item).
Public Member Functions |
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FBMenuManager () | |
Constructor. |
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FBGenericMenu | GetMenu (str pPath) |
Get the Menu (NOT menu item) corresponding
to a menu path. |
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FBGenericMenuItem | InsertAfter (str pMenuPath, str pBeforeMenuName, str pMenuName) |
Insert a new menu at a specific path AFTER
another item. |
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FBGenericMenuItem | InsertBefore (str pMenuPath, str pAfterMenuName, str pMenuName) |
Insert a new menu at a specific path BEFORE
another item. |
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FBGenericMenuItem | InsertFirst (str pMenuPath, str pMenuName) |
Insert a new menu at the first position of a
specific path. |
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FBGenericMenuItem | InsertLast (str pMenuPath, str pMenuName) |
Insert a new menu at the last position of a
specific path. |
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bool | IsItemEnable (str pMenuPath, int pItemId) |
Check if a particular item is enabled or
disabled. |
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SetItemEnable (str pMenuPath, int pItemId, bool pEnable) | |
Enable or disable a specific menu item.
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FBMenuManager | ( | ) |
Constructor.
There is only one MenuManager in MotionBuilder, creating multiple FBMenuManager always return the same handle to the same global menu manager.
FBGenericMenu GetMenu | ( | str | pPath | ) |
Get the Menu (NOT menu item) corresponding to a menu path.
Don't forget that most menu path already in MotionBuilder have a "&"as the first letter of their name (&Help, &Settings). You have to use / as a separator in the specified men u path (ex: "&Settings/&Keyboard Configuration").
pPath | Path of the menu to retrieve |
FBGenericMenuItem InsertAfter | ( | str | pMenuPath, | |
str | pBeforeMenuName, | |||
str | pMenuName | |||
) |
Insert a new menu at a specific path AFTER another item.
pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. | |
pBeforeMenuName | Name of the menu item AFTER which we will insert the new item. |
FBGenericMenuItem InsertBefore | ( | str | pMenuPath, | |
str | pAfterMenuName, | |||
str | pMenuName | |||
) |
Insert a new menu at a specific path BEFORE another item.
pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. | |
pAfterMenuName | Name of the menu item BEFORE which we will insert the new item. |
FBGenericMenuItem InsertFirst | ( | str | pMenuPath, | |
str | pMenuName | |||
) |
Insert a new menu at the first position of a specific path.
pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. | |
pMenuName | Name (Caption) of the newly inserted menu. |
FBGenericMenuItem InsertLast | ( | str | pMenuPath, | |
str | pMenuName | |||
) |
Insert a new menu at the last position of a specific path.
pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. | |
pMenuName | Name (Caption) of the newly inserted menu. |
Check if a particular item is enabled or disabled.
The menu path specifies the menu where we find the item to be enabled/disabled. The Id specifies which item in the menu.
pMenuPath | Path where to find the menu to check | |
pItemId | Id of the item to check. |
Enable or disable a specific menu item.
The menu path specifies the menu where we find the item to be enabled/disabled. The Id specifies which item in the menu.
pMenuPath | Path where to find the menu to enable/disable | |
pItemId | Id of the item in the menu to disable. | |
pEnable | Enable (true) or disable (false) a menu item. |