
These classes are under development and may change dramatically between versions.
Public Member Functions |
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| FBMarkerSet (str pName) | |
| Constructor. |
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| int | AddMarker (FBSkeletonNodeId pNodeId, FBModel pModel=None, bool pIsOriented=False) |
| Add a marker to the marker set. |
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| BeginTransaction () | |
| Specify that you are about to call a group
of functions. |
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| EndTransaction () | |
| Specify that you are done calling a group of
functions. |
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| bool | GetLinkToModelOk () |
| Get the marker set association correctness.
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| int | GetMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
| Get the number of marker in the set.
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| FBModel | GetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Get the model associated with a marker.
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| str | GetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Get the name of marker at index
pMarkerIndex. |
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| bool | GetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Is marker orientated ? |
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| GetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector pROffset) | |
| Get/Set a marker rotation. |
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| int | GetMarkerSetVisibility () |
| Get the marker set visibility. |
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| GetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector pTOffset) | |
| Get/Set a marker translation. |
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| bool | GetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Is marker used ? |
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| FBModel | GetReferenceModel () |
| Get the reference model associated with this
marker set. |
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| int | GetUsedMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
| Get the number of used marker in the set.
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| SetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBModel pModel) | |
| Associate a model to a marker. |
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| SetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex, str pMarkerName) | |
| Set the name of marker at index
pMarkerIndex. |
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| SetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pIsOriented) | |
| Set marker to be oriented or not. |
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| SetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector pROffset) | |
| Get/Set a marker rotation. |
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| SetMarkerSetVisibility (bool pVisibility) | |
| Set the marker set visibility. |
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| SetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector pTOffset) | |
| Get/Set a marker translation. |
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| SetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pUsed) | |
| Set marker to be used or not. |
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| bool | SetMultipleMarkerModels (FBModelList pModelList) |
| Associate multiple models to markers,
matching them by name. |
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| SetReferenceModel (FBModel pReferenceModel) | |
| Associate a model to a marker. |
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| FBMarkerSet | ( | str | pName | ) |
Constructor.
| pName | Name of new marker set. |
| int AddMarker | ( | FBSkeletonNodeId | pNodeId, | |
| FBModel | pModel = None, |
|||
| bool | pIsOriented =
False |
|||
| ) |
Add a marker to the marker set.
| pNodeId | Id of Actor skeleton node. For hand, use the "C" index (ex:kFBSkeletonLeftThumbCIndex, kFBSkeletonLeftMiddleCIndex...) | |
| pModel | The model to be associated with the marker (Optional). | |
| pIsOriented | Set marker to be oriented or not (Optional). |
| BeginTransaction | ( | ) |
Specify that you are about to call a group of functions.
| EndTransaction | ( | ) |
Specify that you are done calling a group of functions.
| bool GetLinkToModelOk | ( | ) |
Get the marker set association correctness.
| int GetMarkerCount | ( | FBSkeletonNodeId | pNodeId =
kFBSkeletonInvalidIndex |
) |
Get the number of marker in the set.
| pNodeId | If specified, obtain the number of marker for the specific node. |
| FBModel GetMarkerModel | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex | |||
| ) |
Get the model associated with a marker.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker. |
| str GetMarkerName | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex | |||
| ) |
Get the name of marker at index pMarkerIndex.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. |
| bool GetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex | |||
| ) |
Is marker orientated ?
| pNodeId | Id of Actor body node. | |
| pMarkerIndex | Index of marker to access. |
| GetMarkerROffset | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| FBRVector | pROffset | |||
| ) |
Get/Set a marker rotation.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. | |
| pROffset | Current or new value of the marker rotation. |
| int GetMarkerSetVisibility | ( | ) |
Get the marker set visibility.
| GetMarkerTOffset | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| FBTVector | pTOffset | |||
| ) |
Get/Set a marker translation.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. | |
| pTOffset | Current or new value of the marker translation. |
| bool GetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex | |||
| ) |
Is marker used ?
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. |
| FBModel GetReferenceModel | ( | ) |
Get the reference model associated with this marker set.
| int GetUsedMarkerCount | ( | FBSkeletonNodeId | pNodeId =
kFBSkeletonInvalidIndex |
) |
Get the number of used marker in the set.
| pNodeId | If specified, obtain the number of used marker for the specific node. |
| SetMarkerModel | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| FBModel | pModel | |||
| ) |
Associate a model to a marker.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker. | |
| pModel | Model to be associated to the marker. |
| SetMarkerName | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| str | pMarkerName | |||
| ) |
Set the name of marker at index pMarkerIndex.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. | |
| pMarkerName | New name to give to the marker. |
| SetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| bool | pIsOriented | |||
| ) |
Set marker to be oriented or not.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. | |
| pIsOriented | Oriented or not. |
| SetMarkerROffset | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| FBRVector | pROffset | |||
| ) |
Get/Set a marker rotation.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. | |
| pROffset | Current or new value of the marker rotation. |
| SetMarkerSetVisibility | ( | bool | pVisibility | ) |
Set the marker set visibility.
| pVisibility | True will make to markers visible, false will hide them. |
| SetMarkerTOffset | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| FBTVector | pTOffset | |||
| ) |
Get/Set a marker translation.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. | |
| pTOffset | Current or new value of the marker translation. |
| SetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, | |
| int | pMarkerIndex, | |||
| bool | pUsed | |||
| ) |
Set marker to be used or not.
| pNodeId | Id of Actor skeleton node. | |
| pMarkerIndex | Index of marker to access. | |
| pUsed | Used or not. |
| bool SetMultipleMarkerModels | ( | FBModelList | pModelList | ) |
Associate multiple models to markers, matching them by name.
| pModelList | A list of models to be matched with marker names. |
| SetReferenceModel | ( | FBModel | pReferenceModel | ) |
Associate a model to a marker.
| pReferenceModel | Model to be associated to the marker. |
1.5.3