Public Member Functions |
|
FBFbxOptions (bool pLoad) | |
Constructor. |
|
SetAll (FBElementAction pElementAction, bool pAnimation) | |
Constructor. |
|
Public Attributes |
|
FBElementAction | ActorFaces |
Read Write Property: Handling of the
Actor Faces elements. |
|
bool | ActorFacesAnimation |
Read Write Property: Handling of the
Actor Faces animation. |
|
FBElementAction | Actors |
Read Write Property: Handling of the
Actors elements. |
|
FBElementAction | Audio |
Read Write Property: Handling of the
Audio elements. |
|
bool | BaseCameras |
Read Write Property: Consider base
camera settings. |
|
FBElementAction | Bones |
Read Write Property: Handling of the
Bones elements. |
|
bool | BonesAnimation |
Read Write Property: Handling of the
Bones animation. |
|
bool | CameraSwitcherSettings |
Read Write Property: Consider camera
switcher settings. |
|
FBElementAction | Cameras |
Read Write Property: Handling of the
Cameras elements. |
|
bool | CamerasAnimation |
Read Write Property: Handling of the
Cameras animation. |
|
FBElementAction | CharacterExtensions |
Read Write Property: Handling of the
Character Extensions. |
|
FBElementAction | CharacterFaces |
Read Write Property: Handling of the
Character Faces elements. |
|
bool | CharacterFacesAnimation |
Read Write Property: Handling of the
Character Faces animation. |
|
FBElementAction | Characters |
Read Write Property: Handling of the
Characters elements. |
|
bool | CharactersAnimation |
Read Write Property: Handling of the
Characters animation. |
|
FBElementAction | Constraints |
Read Write Property: Handling of the
Constraints elements. |
|
bool | ConstraintsAnimation |
Read Write Property: Handling of the
Constraints animation. |
|
bool | ConvertImageToTiff |
Read Write Property: Only considered
if EmbedMedia is true. Will convert the embeded media to tiff
format when possible. |
|
bool | CurrentCameraSettings |
Read Write Property: Consider current
camera settings. |
|
str | CustomImportNamespace |
Read Write Property: Namespace we
append to every objects on a Load (import/open/merge) |
|
FBElementAction | Devices |
Read Write Property: Handling of the
Devices elements. |
|
bool | DevicesAnimation |
Read Write Property: Handling of the
Devices animation. |
|
bool | EmbedMedia |
Read Write Property: Embed all media
in the FBX file itself. When saving in ASCII mode it is not
possible to embed media. |
|
bool | GlobalLightingSettings |
Read Write Property: Consider global
Lighting settings. |
|
FBElementAction | Groups |
Read Write Property: Handling of the
Groups elements. |
|
FBElementAction | KeyingGroups |
Read Write Property: Handling of the
Keying Groups elements. |
|
FBElementAction | Lights |
Read Write Property: Handling of the
Lights elements. |
|
bool | LightsAnimation |
Read Write Property: Handling of the
Lights animation. |
|
FBElementAction | Materials |
Read Write Property: Handling of the
Materials elements. |
|
bool | MaterialsAnimation |
Read Write Property: Handling of the
Materials animation. |
|
FBElementAction | Models |
Read Write Property: Handling of the
Models elements. |
|
bool | ModelsAnimation |
Read Write Property: Handling of the
Models animation. |
|
FBElementAction | Notes |
Read Write Property: Handling of the
Notes elements. |
|
bool | NotesAnimation |
Read Write Property: Handling of the
Notes animation. |
|
FBElementAction | OpticalData |
Read Write Property: Handling of the
Optical Data elements. |
|
FBElementAction | PhysicalProperties |
Read Write Property: Handling of the
Physical Properties elements. |
|
bool | PhysicalPropertiesAnimation |
Read Write Property: Handling of the
Physical Properties animation. |
|
FBElementAction | Poses |
Read Write Property: Handling of the
Poses elements. |
|
FBElementAction | Scripts |
Read Write Property: Handling of the
Scripts elements. |
|
FBElementAction | Sets |
Read Write Property: Handling of the
Sets elements. |
|
FBElementAction | Shaders |
Read Write Property: Handling of the
Shaders elements. |
|
bool | ShadersAnimation |
Read Write Property: Handling of the
Shaders animation. |
|
FBElementAction | Solvers |
Read Write Property: Handling of the
Solvers elements. |
|
bool | SolversAnimation |
Read Write Property: Handling of the
Solvers animation. |
|
FBElementAction | Story |
Read Write Property: Handling of the
Story elements. |
|
FBTakeSpanOnLoad | TakeSpan |
Read Write Property: Indicate how the
take start and end point should be set. By default it is read from
the file. |
|
FBElementAction | Textures |
Read Write Property: Handling of the
Textures elements. |
|
bool | TexturesAnimation |
Read Write Property: Handling of the
Textures animation. |
|
bool | TransportSettings |
Read Write Property: Consider
transport control settings. |
|
bool | UseASCIIFormat |
Read Write Property: Indicate if the
resulting FBX file will be in binary or ASCII mode. |
|
FBElementAction | Video |
Read Write Property: Handling of the
Video elements. |
FBFbxOptions | ( | bool | pLoad | ) |
Constructor.
Create a FBFbxOption to be used in FBApplication Save/Load and FBXSave/Load mecanism.
pLoad | If true, will init option for a default Load (Append all elements and animation). If false will initialized options for a default Save (Save all elements and animation). |
SetAll | ( | FBElementAction | pElementAction, | |
bool | pAnimation | |||
) |
Constructor.
Initialize all loading/saving properties to ElementAction and animation specified.
pElementAction | Default value for all FBPropertyElementAction properties. | |
pAnimation | Default value for all Animation properties. |
Read Write Property: Handling of the Actor Faces elements.
Read Write Property: Handling of the Actor Faces animation.
Read Write Property: Handling of the Actors elements.
Read Write Property: Handling of the Audio elements.
Read Write Property: Consider base camera settings.
Read Write Property: Handling of the Bones elements.
Read Write Property: Handling of the Bones animation.
Read Write Property: Consider camera switcher settings.
Read Write Property: Handling of the Cameras elements.
Read Write Property: Handling of the Cameras animation.
Read Write Property: Handling of the Character Extensions.
Read Write Property: Handling of the Character Faces elements.
Read Write Property: Handling of the Character Faces animation.
Read Write Property: Handling of the Characters elements.
Read Write Property: Handling of the Characters animation.
Read Write Property: Handling of the Constraints elements.
Read Write Property: Handling of the Constraints animation.
Read Write Property: Only considered if EmbedMedia is true. Will convert the embeded media to tiff format when possible.
Read Write Property: Consider current camera settings.
Read Write Property: Namespace we append to every objects on a Load (import/open/merge)
Read Write Property: Handling of the Devices elements.
Read Write Property: Handling of the Devices animation.
Read Write Property: Embed all media in the FBX file itself. When saving in ASCII mode it is not possible to embed media.
Read Write Property: Consider global Lighting settings.
Read Write Property: Handling of the Groups elements.
Read Write Property: Handling of the Keying Groups elements.
Read Write Property: Handling of the Lights elements.
Read Write Property: Handling of the Lights animation.
Read Write Property: Handling of the Materials elements.
Read Write Property: Handling of the Materials animation.
Read Write Property: Handling of the Models elements.
Read Write Property: Handling of the Models animation.
Read Write Property: Handling of the Notes elements.
Read Write Property: Handling of the Notes animation.
Read Write Property: Handling of the Optical Data elements.
Read Write Property: Handling of the Physical Properties elements.
Read Write Property: Handling of the Physical Properties animation.
Read Write Property: Handling of the Poses elements.
Read Write Property: Handling of the Scripts elements.
Read Write Property: Handling of the Sets elements.
Read Write Property: Handling of the Shaders elements.
Read Write Property: Handling of the Shaders animation.
Read Write Property: Handling of the Solvers elements.
Read Write Property: Handling of the Solvers animation.
Read Write Property: Handling of the Story elements.
Read Write Property: Indicate how the take start and end point should be set. By default it is read from the file.
Read Write Property: Handling of the Textures elements.
Read Write Property: Handling of the Textures animation.
Read Write Property: Consider transport control settings.
Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode.
Read Write Property: Handling of the Video elements.