Public Member Functions |
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FBCharacterSolver (str pName) | |
Constructor. |
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GetParentRotationOffset (FBRVector pR, int pIndex) | |
Get the Parent Rotation Offset of the Given
Extra Bone Index. |
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SetParentRotationOffset (FBRVector pR, int pIndex) | |
Set the Parent Rotation Offset of the Given
Extra Bone Index. |
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Public Attributes |
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list | ExtraFK |
Read Property: List of Extra FK in
character |
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list | ExtraBones |
Read Property: List of Extra Bones in
character |
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FBComponent | Source |
Read Write Property: Source character
when doing a character retarget. |
FBCharacterSolver | ( | str | pName | ) |
Constructor.
pName | Name of constraint. |
GetParentRotationOffset | ( | FBRVector | pR, | |
int | pIndex | |||
) |
Get the Parent Rotation Offset of the Given Extra Bone Index.
The rotation Offset if extracted at Characterisation (in Stance Pose). You don't need this value if the parent of the bone is characterized too.
pR | Offset Rotation between the Bone and is parent at Stance Pose. | |
pIndex | Index of extra Bone to get. |
SetParentRotationOffset | ( | FBRVector | pR, | |
int | pIndex | |||
) |
Set the Parent Rotation Offset of the Given Extra Bone Index.
The rotation Offset if extracted at Characterisation (in Stance Pose). You don't need this value if the parent of the bone is characterized too.
pR | Offset Rotation between the Bone and is parent at Stance Pose. | |
pIndex | Index of extra Bone to get. |
Read Property: List of Extra Bones in character
Read Write Property: Source character when doing a character retarget.