FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose
AddNode(FBModel
pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
FBPose |
|
ApplyPoseCandidate() |
FBCharacterPose |
|
BeginChange() |
FBPlug |
|
ClassName() |
FBComponent |
|
ClearCharacterExtensionsPose() |
FBCharacterPose |
|
ClearCharacterPose() |
FBCharacterPose |
|
ClearPose() |
FBCharacterPose |
|
Components |
FBComponent |
|
ConnectAt(FBPlug
pSrc, int pSrc_DstIndex, FBPlug pDst, int pDst_SrcIndex,
FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDst(FBPlug
pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDstAt(int
pSrc_DstIndex, FBPlug pDst, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrc(FBPlug
pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrcAt(int
pDst_SrcIndex, FBPlug pSrc, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
CopyFrom(FBCharacterPose pFromPose) |
FBCharacterPose |
|
CopyPose(FBCharacter pCharacter) |
FBCharacterPose |
|
CopyPoseCharacter(FBCharacter pCharacter) |
FBCharacterPose |
|
CopyPoseCharacterExtension(FBCharacterExtension
pCharacterExtension) |
FBCharacterPose |
|
CopyPoseCharacterExtensions(FBCharacter pCharacter) |
FBCharacterPose |
|
CopyPoseCharacterExtensionsFrom(FBCharacterPose pFromPose) |
FBCharacterPose |
|
CopyPoseCharacterFrom(FBCharacterPose pFromPose) |
FBCharacterPose |
|
CopyPoseDataFrom(FBCharacterPose pFromPose) |
FBCharacterPose |
|
DisableObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
DisconnectAllDst() |
FBPlug |
|
DisconnectAllSrc() |
FBPlug |
|
DisconnectDst(FBPlug
pDst) |
FBPlug |
|
DisconnectDstAt(int
pIndex) |
FBPlug |
|
DisconnectSrc(FBPlug
pSrc) |
FBPlug |
|
DisconnectSrcAt(int
pIndex) |
FBPlug |
|
EnableObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
EndChange() |
FBPlug |
|
FBCharacterPose(str pName) |
FBCharacterPose |
|
FBComponent() |
FBComponent |
|
FBCreate() |
FBComponent |
|
FBDelete() |
FBComponent |
|
FBDestroy() |
FBComponent |
|
FBPlug() |
FBPlug |
|
FBPose(str
pName) |
FBPose |
|
Find(str
pNodeName) |
FBPose |
|
GetCharacterExtensionNameFromPose(FBObjectPose
pCharacterExtensionPose) |
FBCharacterPose |
|
GetCharacterExtensionPose(str pCharacterExtensionName) |
FBCharacterPose |
|
GetCharacterExtensionPoseAt(int pIndex) |
FBCharacterPose |
|
GetCharacterExtensionPoseCount() |
FBCharacterPose |
|
GetDst(int
pIndex) |
FBPlug |
|
GetDstCount() |
FBPlug |
|
GetDstType(int
pIndex) |
FBPlug |
|
GetExtraBoneParentRotationOffset(FBRVector pR, int pIndex) |
FBCharacterPose |
|
GetExtraBoneTransform(FBVector3d pT, FBVector3d pR, FBVector3d
pS, int pIndex) |
FBCharacterPose |
|
GetExtraBoneTransformOffset(FBVector3d pT, FBVector3d pR,
FBVector3d pS, int pIndex) |
FBCharacterPose |
|
GetMirrorPlaneEquation(FBVector4< double >
pMirrorPlaneEquation, FBCharacter pCharacter,
FBCharacterPoseOptions pCharacterPoseOptions) |
FBCharacterPose |
|
GetMirrorPlaneEquation(FBMatrix pMirrorPlaneEquation,
FBCharacter pCharacter, FBCharacterPoseOptions
pCharacterPoseOptions) |
FBCharacterPose |
|
GetNodeCount() |
FBPose |
|
GetNodeMatrix(int
pIndex) |
FBPose |
|
GetNodeName(int
pIndex) |
FBPose |
|
GetNodeObject(int
pIndex) |
FBPose |
|
GetObjectFlags() |
FBComponent |
|
GetObjectStatus(FBObjectStatus pStatus) |
FBComponent |
|
GetOrCreateCharacterExtensionPose(str
pCharacterExtensionName) |
FBCharacterPose |
|
GetOwned(int
pIndex) |
FBPlug |
|
GetOwnedCount() |
FBPlug |
|
GetOwner() |
FBPlug |
|
GetOwnerCount() |
FBPlug |
|
GetSrc(int
pIndex) |
FBPlug |
|
GetSrcCount() |
FBPlug |
|
GetSrcType(int
pIndex) |
FBPlug |
|
HardSelect() |
FBComponent |
|
HasObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
Is(int pTypeId) |
FBComponent |
|
IsCharacterExtensionPoseStored(str
pCharacterExtensionName) |
FBCharacterPose |
|
IsCharacterPoseStored() |
FBCharacterPose |
|
IsNodeLocalMatrix(int
pIndex) |
FBPose |
|
IsSDKComponent() |
FBPlug |
|
LongName |
FBComponent |
|
MoveSrcAt(int
pIndex, int pAtIndex) |
FBPlug |
|
MoveSrcAt(FBPlug
pSrc, FBPlug pAtSrc) |
FBPlug |
|
Name |
FBComponent |
|
Parents |
FBComponent |
|
PastePose(FBCharacter pCharacter, FBCharacterPoseOptions
pCharacterPoseOptions) |
FBCharacterPose |
|
PastePoseCharacter(FBCharacter pCharacter,
FBCharacterPoseOptions pCharacterPoseOptions) |
FBCharacterPose |
|
PastePoseCharacterExtension(FBCharacterExtension
pCharacterExtension, FBCharacterPoseOptions
pCharacterPoseOptions) |
FBCharacterPose |
|
PastePoseCharacterExtensions(FBCharacter pCharacter,
FBCharacterPoseOptions pCharacterPoseOptions) |
FBCharacterPose |
|
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction,
str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
FBComponent |
|
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str
pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
FBComponent |
|
PropertyAdd(FBProperty Property) |
FBComponent |
|
PropertyCreate(str pName, FBType pType, str pDataType, bool
pAnimatable, bool pIsUser=False, FBProperty
pReferenceSource=None) |
FBComponent |
|
PropertyList |
FBComponent |
|
PropertyRemove(FBProperty Property) |
FBComponent |
|
RemoveCharacterExtensionPose(str pCharacterExtensionName) |
FBCharacterPose |
|
RemoveCharacterExtensionPoseAt(int pIndex) |
FBCharacterPose |
|
RemoveNode(int
pIndex) |
FBPose |
|
ReplaceDstAt(int
pIndex, FBPlug pDst) |
FBPlug |
|
ReplaceSrcAt(int
pIndex, FBPlug pSrc) |
FBPlug |
|
Selected |
FBComponent |
|
SetIsNodeLocalMatrix(int
pIndex, bool pIsNodeLocalMatrix) |
FBPose |
|
SetNodeMatrix(int
pIndex, FBMatrix pMatrix) |
FBPose |
|
SetNodeObject(int
pIndex, FBModel pObject) |
FBPose |
|
SetObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
SetObjectStatus(FBObjectStatus pStatus, bool pValue) |
FBComponent |
|
SwapSrc(int
pIndexA, int pIndexB) |
FBPlug |
|
Type |
FBPose |
|