FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
FBActor FBActor FBActor
Active |
FBActor |
|
Animatable |
FBBox |
|
AnimationNodeDestroy(FBAnimationNode
pAnimationNode) |
FBBox |
|
AnimationNodeInCreate(kReference pUserId, FBModel pModel, str
pAttribute) |
FBConstraint |
|
AnimationNodeInCreate(kReference pUserId, FBProperty
pProperty) |
FBConstraint |
|
AnimationNodeInGet() |
FBBox |
|
AnimationNodeIsUserData(FBAnimationNode
pAnimationNode) |
FBBox |
|
AnimationNodeNotify(FBAnimationNode pAnimationNode,
FBEvaluateInfo pEvaluateInfo, FBConstraintInfo
pConstraintInfo) |
FBConstraint |
|
AnimationNodeOutCreate(kReference pUserId, FBModel pModel, str
pAttribute) |
FBConstraint |
|
AnimationNodeOutGet() |
FBBox |
|
BeginChange() |
FBPlug |
|
BodyColor |
FBActor |
|
ChestPosition |
FBActor |
|
ClassName() |
FBComponent |
|
Clone() |
FBConstraint |
|
Components |
FBComponent |
|
ConnectAt(FBPlug
pSrc, int pSrc_DstIndex, FBPlug pDst, int pDst_SrcIndex,
FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDst(FBPlug
pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDstAt(int
pSrc_DstIndex, FBPlug pDst, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrc(FBPlug
pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrcAt(int
pDst_SrcIndex, FBPlug pSrc, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
Deformer |
FBConstraint |
|
DeformerBind(FBModel pModel) |
FBConstraint |
|
DeformerNotify(FBModel pModel, FBVertex pSrcVertex, FBVertex
pSrcNormal, int pCount, FBVertex pDstVertex, FBVertex
pDstNormal) |
FBConstraint |
|
DeformerUnBind(FBModel pModel) |
FBConstraint |
|
Description |
FBConstraint |
|
Disable(FBModel pModel) |
FBConstraint |
|
DisableObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
DisconnectAllDst() |
FBPlug |
|
DisconnectAllSrc() |
FBPlug |
|
DisconnectDst(FBPlug
pDst) |
FBPlug |
|
DisconnectDstAt(int
pIndex) |
FBPlug |
|
DisconnectSrc(FBPlug
pSrc) |
FBPlug |
|
DisconnectSrcAt(int
pIndex) |
FBPlug |
|
EnableObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
EndChange() |
FBPlug |
|
FBActor(str
pName) |
FBActor |
|
FBBox(str
pName) |
FBBox |
|
FBComponent() |
FBComponent |
|
FBConstraint(str pName) |
FBConstraint |
|
FBCreate() |
FBComponent |
|
FBDelete() |
FBActor |
|
FBDestroy() |
FBComponent |
|
FBPlug() |
FBPlug |
|
FKFingerMultiplier |
FBActor |
|
FKFingerTipMultiplier |
FBActor |
|
FKThumbTipMultiplier |
FBActor |
|
FreezeSRT(FBModel pModel, bool pS, bool pR, bool pT) |
FBConstraint |
|
FreezeSuggested() |
FBConstraint |
|
GetCurrentSkeletonState() |
FBActor |
|
GetDefaultSkeletonState() |
FBActor |
|
GetDefinitionScaleVector(FBSkeletonNodeId
pSkeletonId, FBVector3d pScaleVector) |
FBActor |
|
GetDst(int
pIndex) |
FBPlug |
|
GetDstCount() |
FBPlug |
|
GetDstType(int
pIndex) |
FBPlug |
|
GetObjectFlags() |
FBComponent |
|
GetObjectStatus(FBObjectStatus pStatus) |
FBComponent |
|
GetOwned(int
pIndex) |
FBPlug |
|
GetOwnedCount() |
FBPlug |
|
GetOwner() |
FBPlug |
|
GetOwnerCount() |
FBPlug |
|
GetSrc(int
pIndex) |
FBPlug |
|
GetSrcCount() |
FBPlug |
|
GetSrcType(int
pIndex) |
FBPlug |
|
HardSelect() |
FBComponent |
|
HasLayout |
FBConstraint |
|
HasObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
HeadPosition |
FBActor |
|
HipsPosition |
FBActor |
|
HumanFingerLimits |
FBActor |
|
Is(int pTypeId) |
FBComponent |
|
IsSDKComponent() |
FBPlug |
|
LeftAnklePosition |
FBActor |
|
LeftCollarPosition |
FBActor |
|
LeftElbowPosition |
FBActor |
|
LeftFootPosition |
FBActor |
|
LeftHandIndexIndex |
FBActor |
|
LeftHandIndexMiddle |
FBActor |
|
LeftHandIndexPinky |
FBActor |
|
LeftHandIndexRing |
FBActor |
|
LeftHandMiddleIndex |
FBActor |
|
LeftHandMiddleMiddle |
FBActor |
|
LeftHandMiddlePinky |
FBActor |
|
LeftHandMiddleRing |
FBActor |
|
LeftHandPinkyIndex |
FBActor |
|
LeftHandPinkyMiddle |
FBActor |
|
LeftHandPinkyPinky |
FBActor |
|
LeftHandPinkyRing |
FBActor |
|
LeftHandRingIndex |
FBActor |
|
LeftHandRingMiddle |
FBActor |
|
LeftHandRingPinky |
FBActor |
|
LeftHandRingRing |
FBActor |
|
LeftHipPosition |
FBActor |
|
LeftKneePosition |
FBActor |
|
LeftShoulderPosition |
FBActor |
|
LeftWristPosition |
FBActor |
|
Live |
FBBox |
|
Lock |
FBConstraint |
|
Locked |
FBActor |
|
LongName |
FBComponent |
|
MarkerSet |
FBActor |
|
MarkerSetSize |
FBActor |
|
MoveSrcAt(int
pIndex, int pAtIndex) |
FBPlug |
|
MoveSrcAt(FBPlug
pSrc, FBPlug pAtSrc) |
FBPlug |
|
Name |
FBComponent |
|
NeckPosition |
FBActor |
|
OutputMarkerSet |
FBActor |
|
Parents |
FBComponent |
|
PivotColor |
FBActor |
|
PivotSize |
FBActor |
|
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction,
str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
FBComponent |
|
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str
pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
FBComponent |
|
PropertyAdd(FBProperty Property) |
FBComponent |
|
PropertyCreate(str pName, FBType pType, str pDataType, bool
pAnimatable, bool pIsUser=False, FBProperty
pReferenceSource=None) |
FBComponent |
|
PropertyList |
FBComponent |
|
PropertyRemove(FBProperty Property) |
FBComponent |
|
RecordMode |
FBBox |
|
ReferenceAdd(int pGroupIndex, FBModel pModel) |
FBConstraint |
|
ReferenceAddNotify(int pGroupIndex, FBModel pModel) |
FBConstraint |
|
ReferenceGet(int pGroupIndex, int pItemIndex=0) |
FBConstraint |
|
ReferenceGetCount(int pGroupIndex) |
FBConstraint |
|
ReferenceGroupAdd(str pGroupName, int pMaxItemCount) |
FBConstraint |
|
ReferenceGroupGetCount() |
FBConstraint |
|
ReferenceGroupGetMaxCount(int pGroupIndex) |
FBConstraint |
|
ReferenceGroupGetName(int pGroupIndex) |
FBConstraint |
|
ReferenceRemove(int pGroupIndex, FBModel pModel) |
FBConstraint |
|
ReferenceRemoveNotify(int pGroupIndex, FBModel pModel) |
FBConstraint |
|
RemoveAllAnimationNodes() |
FBConstraint |
|
ReplaceDstAt(int
pIndex, FBPlug pDst) |
FBPlug |
|
ReplaceSrcAt(int
pIndex, FBPlug pSrc) |
FBPlug |
|
RestoreModelState(FBModel pModel) |
FBConstraint |
|
RightAnklePosition |
FBActor |
|
RightCollarPosition |
FBActor |
|
RightElbowPosition |
FBActor |
|
RightFootPosition |
FBActor |
|
RightHandIndexIndex |
FBActor |
|
RightHandIndexMiddle |
FBActor |
|
RightHandIndexPinky |
FBActor |
|
RightHandIndexRing |
FBActor |
|
RightHandMiddleIndex |
FBActor |
|
RightHandMiddleMiddle |
FBActor |
|
RightHandMiddlePinky |
FBActor |
|
RightHandMiddleRing |
FBActor |
|
RightHandPinkyIndex |
FBActor |
|
RightHandPinkyMiddle |
FBActor |
|
RightHandPinkyPinky |
FBActor |
|
RightHandPinkyRing |
FBActor |
|
RightHandRingIndex |
FBActor |
|
RightHandRingMiddle |
FBActor |
|
RightHandRingPinky |
FBActor |
|
RightHandRingRing |
FBActor |
|
RightHipPosition |
FBActor |
|
RightKneePosition |
FBActor |
|
RightShoulderPosition |
FBActor |
|
RightWristPosition |
FBActor |
|
SaveModelState(FBModel pModel, bool pS, bool pR, bool pT) |
FBConstraint |
|
Selected |
FBComponent |
|
SetActorTranslation(FBVector3d
pTranslationVector) |
FBActor |
|
SetDefinitionRotationVector(FBSkeletonNodeId
pSkeletonId, FBVector3d pRotationVector, bool
pSymmetricUpdate=True) |
FBActor |
|
SetDefinitionScaleVector(FBSkeletonNodeId
pSkeletonId, FBVector3d pScaleVector, bool
pSymmetricUpdate=True) |
FBActor |
|
SetObjectFlags(FBObjectFlag pFlags) |
FBComponent |
|
SetObjectStatus(FBObjectStatus pStatus, bool pValue) |
FBComponent |
|
SetupAllAnimationNodes() |
FBConstraint |
|
SkeletonColor |
FBActor |
|
Snap(FBRecalcMarkerSetOffset
pRecalcOffset) |
FBActor |
|
pyfbsdk::FBConstraint::Snap |
FBConstraint |
|
SnapSuggested() |
FBConstraint |
|
SwapSrc(int
pIndexA, int pIndexB) |
FBPlug |
|
UniqueName |
FBBox |
|
UpdateValues(FBEvaluateInfo
pEvalInfo) |
FBActor |
|
WaistPosition |
FBActor |
|
Weight |
FBConstraint |
|