The lets you mirror muscles using their naming convention as reference. You can mirror a selected muscle at any point in your
creation process.
Open the scene for the lesson
- Load the Sabertooth_Mirror_Start.mb file.
This scene contains the saber tooth tiger with muscle applied to the neck and leg joints. You will mirror a muscle from one
front leg to the other.
Mirror muscle
- Open the window () and switch to the tab.
- In the section, select as the .
- Enter _L in the field, and _R in the field.
The muscle for each “side” of the mesh needs to be parented to joints that follow a Left or Right naming convention.
Tip
You can also -click the field and select from the available naming conventions. This automatically fills in the field.
- Select the front leg muscle surface.
- In the window, click .
A new muscle is created on the right front leg based on the selected muscle.
- (Optional) To mirror an additional muscle, select it and click again.
Beyond the lesson
In this lesson you learned how to mirror muscles from one side of the mesh to the other. You can find the completed file for
this lesson, Sabertooth_Mirror_End.mb, in the Maya Muscle Advanced Techniques folder.