Maya has many types of lights that simulate natural and artificial lighting. In the next steps, you create a light for the scene using a directional light. A directional light uses parallel rays of light, as if illuminating from a very far distance, to illuminate the scene. A directional light is often used to simulate sunlight.
A directional light is created at the center of the scene.
Because a directional light is similar to sunlight. Its parallel rays strike all objects in the scene from a single direction as indicated by the arrow icon representing the light. The position of the light is not so much important as the direction that the arrow icon points.When you create a light, the scene view does not display its effect, by default. The scene view instead uses default lighting.
When you render the scene, by default, Maya uses all lights you’ve created. If you don’t create any lights, Maya creates a temporary default directional light for you and then deletes it when the render is complete.
Next, you aim the directional light and edit its attributes.
With this orientation, all object surfaces in the scene show the effect of the light in the current camera view.
Higher values brighten the surfaces. For example, an Intensity of 1.6 brightens the lighting so much that the gray default shading of some surfaces are bleached to white.
A few of the illustrations in this lesson are snapshots of the scene after rendering. To render the scene, select Render > Render Current Frame. You can use either the Maya software renderer or the mental ray for Maya renderer. Do not use IPR rendering for this lesson because it doesn’t automatically update the image for some of the changes you make to the scene.
The lighting imparts a red hue to the surfaces in the scene.
You’ll use these settings for the basic lighting of the scene.