In this section, you render the current frame using Maya Hardware 2.0.
Maya Hardware 2.0 allows you to set many options for your render, such as the object type filter (for example, if you only want to render your polygons and lights and exclude your cameras), to set the gamma correction, enable ambient occlusion or anti-aliasing and so forth.
Selecting Maya Hardware 2.0 options
Click the Maya Hardware 2.0 tab to view the available options.
Setting the object type filter
You can re-adjust the anti-aliasing Sample Count, or experiment with the other options as you like, and re-render to see the difference in results.