This lesson guides you through typical workflows that can be used to create and simulate hair on polygon models. During the
process you work with hair curves in the simulation start and current positions and become familiar with the basics of nDynamics
simulations.
In this lesson you learn how to:
- Create a hair system and assign it to the selected faces of a polygon model.
- Create a passive collision object for the nHair.
- Paint passive curve follicles on a polygon surface.
- Set nHair attributes to control the look and behavior of the hair to create a wavy hair style.
- Adjust Nucleus node attributes to affect how nHair simulates.