In this lesson you learned how to:
By default, all Nucleus objects that belong to the same solver collide and interact. This means that you can create nDynamic simulations where nHair collides with nCloth garments, such as a shirt collar or hat. With nParticles, you can create snowflakes or rain drops that fall and interact with your nHair. You can also setup self-collisions between hair curves belonging to the same hair system by turning on hairSystemShape node's Self Collide attribute. See About nDynamics in the nDynamics guide.
This is useful for creating a variety of effects, such as vines or ivy for hair. The hair output can be Paint Effects or NURBS curves. For more information, see Assign a Paint Effects brush to Hair in the nHair guide.
Use nConstraints to hold nHair in position for a hairstyle, such as a ponytail or a clasp. You can even use nConstraints for more realistic hair behavior, such as using a Component to Component or Slide on Surface nConstraint to hold the hair to the head. For more information, see Create nHair constraints in the nHair guide and Constraining Nucleus objects in the nDynamics guide.