In this lesson you learned how to:
- Define an existing skeleton for HumanIK.
- Create a new skeleton using the Skeleton Generator.
- Use the HumanIK tools in the window to map the structure of your skeleton.
After you create your HumanIK character and valid skeleton definition you can continue to work with your character in various
ways that aren't explained in this lesson:
- Create a Control Rig by using the HumanIK rigging tool in the window.
- Retarget animation from another character.