Notice when you play back the scene the straps fall off the character’s shoulders as she walks. You can fix this by constraining the straps to her body.
An nConstraint creates a dynamic link between an nCloth’s CVs and the components of other nCloths or collision objects. A point to surface constraint attaches nCloth components such as CVs, edges, or faces to a target surface. In this case we are attaching the CVs of the dress straps to the character’s body.
The constraint markers disappear to give you a better view of the dress straps.
Maya automatically plays back the nCloth simulation and saves it to disk.
The dress straps now stay with the character’s body throughout the animation.