Maya provides many types of primitive types and shapes such as cubes, spheres, cylinders, and planes.
Primitive objects can be used as a starting point for a wide variety of shapes and forms. The most common workflow when using primitive objects is:
In this section, you construct the base for the temple using a polygonal cylinder primitive. The octagonal shape is created by modifying the creation options for the cylinder tool before you create the object. If you did not modify the cylinder options you would create a round cylinder.
To create a polygonal cylinder for the base
You should also ensure that the Interactive Creation option for primitives is first turned off by selecting Create > Polygon Primitives > Interactive Creation to ensure the check mark does not appear beside the item.
Maya creates a cylinder primitive object that is octagonal in shape and positioned at the center of the Maya workspace. This cylinder is 20 units wide by one unit high, and has eight faceted sides.