In this lesson you continued with the fundamental tools and skills to successfully learn:
- An overall workflow for constructing forms using primitive objects.
- Where the primitive object tools are located in the main menu.
- How to create a primitive object as well as reset and edit its creation options.
- How to change between a single view and four view panel layout using layout shortcuts and by tapping the spacebar of your
keyboard.
- How to select objects by clicking them with your mouse.
- How to move and rotate objects using the transformation tools in the Toolbox.
- That tool manipulators can constrain a transformation to the X, Y, or Z axes.
- How to edit an object’s transformation node attributes (move, rotate, scale) accurately using the .
- How to rename objects using the .
- How to duplicate objects and apply transformations while doing so.
We suggest you additionally practice the following tasks on your own:
- Creating other primitive object types, with various options so that you can understand the variations that are possible.
- Try using the ™ located in the upper-right corner of the active scene view to change the camera’s viewing angle in relation to the objects
in the scene.
TipIf you do not see the in the scene view, open the category in the window () and make sure is turned on.
- Practice moving, rotating, and scaling objects, and changing between the various scene views (single perspective, four view,
single side, single top etc.)