Introduction

 
 
 

An ocean effect is defined by a plane with an ocean shader assigned to it. Ocean effects are not created with fluid containers like the dynamic and non-dynamic fluid effects you created in the first three lessons.

A shader is a collection of attributes that define color and other surface characteristics of the plane it is assigned to. For an ocean shader, these attributes define realistic waves on large bodies of water.

In this lesson, you create an ocean, put a cube in it, and see how the cube floats in the ocean. You learn how to:

Before beginning the lesson, do the steps in Preparing for the lessons.