The 2D fluid you created is dynamic, so it can interact with objects. In the next steps, you’ll create a plane inside the
fluid container and make the fluid collide with it, rather than pass through it.
To make the fluid collide with a plane
- Do the following to create a polygon plane:
- Select > . The window opens.
- In the window, select to reset the plane settings to the default ones, and then click .
- In the , click the tab and scale, translate, and modify the plane as follows:
- : -2 2 0
- : 0 0 40
- : 10 1 1
- Select both the plane and the fluid container.
- Select . This makes the plane a collision object.
- Play the simulation using the playback controls.
The fluid now collides with the plane as it moves through the container. It does not pass through the plane.