Index
$  .  A  B  C 
D  E  F  G  H 
I  J  K  L  M 
N  O  P  Q  R 
S  T  U  V  W 
X  Y  Z
 
- $if 1
 
- $lookup command 1
 
- $MI_RAY_SUBSTITUTE 1
 
- alpha channel 1
 
- anonymous shader 1
 
- aperture 1
 
- apply flag 1
 
- approximation 1
 
- approximation flags 1,
2
 
- approximation inheritance 1
 
- approximation override 1
 
- area light sampling 1
 
- area light source 1, 2
 
- array 1, 2, 3
 
- array type 1
 
- aspect ratio 1
 
- ATI 1
 
- atmosphere 1
 
- autovolume 1, 2
 
- Bézier 1
 
- B-spline 1
 
- back culling 1, 2, 3, 4, 5
 
- banding 1
 
- barycentric coordinates 1
 
- base shader 1
 
- basis matrix 1
 
- basis vector 1
 
- binary space partitioning 1
 
- binary vector 1
 
- boolean type 1
 
- box 1
 
- BRDF 1
 
- BSP 1
 
- bump basis vectors 1
 
- bump map 1
 
- bump mapping 1, 2
 
- C development environment 1
 
- camera 1
 
- camera space 1, 2
 
- camera state variables 1
 
- cardinal 1
 
- cardinal spline 1
 
- cartoon 1
 
- Catmull-Clark scheme 1
 
- caustics 1
 
- Cg 1
 
- child state 1
 
- code 1
 
- coherent noise 1
 
- color 1
 
- color bleeding 1
 
- color clipping 1
 
- color profile 1
 
- color temperature 1
 
- color texture type 1
 
- color type 1
 
- command 1, 2
 
- command line option 1
 
- comment 1
 
- compiler 1
 
- concave polygon 1
 
- concurrency 1
 
- conditionals 1
 
- connection 1
 
- contour contrast shader 1
 
- contour line 1
 
- contour output shader 1
 
- contour shader 1, 2, 3, 4
 
- contour store shader 1
 
- contours, fast 1
 
- contrast 1
 
- control point 1
 
- convex polygon 1
 
- critical section 1
 
- D65 illuminant 1
 
- data 1
 
- data type 1
 
- database access 1
 
- declaration 1, 2, 3
 
- default shader parameters 1
 
- Delaunay triangulation 1
 
- depth 1
 
- depth of field 1
 
- derivative 1
 
- desaturation 1
 
- detail shadowmap 1, 2, 3
 
- detail vector 1
 
- dgs_material 1
 
- dgs_material_photon 1
 
- diagnostic mode 1, 2, 3
 
- dielectric_material 1
 
- dielectric_material_photon 1
 
- diffuse color 1
 
- diffuse reflection 1
 
- diffuse transmission 1
 
- directional light 1
 
- displacement 1
 
- displacement map 1
 
- displacement shader 1,
2
 
- distributed shared database 1
 
- dithering 1
 
- DLL 1, 2, 3
 
- DSO 1, 2, 3,
4, 5
 
- echo 1, 2
 
- edge merging 1, 2
 
- efficiency 1
 
- elliptical filtering 1
 
- elliptical texture filtering 1
 
- emitter shader 1, 2
 
- environment map 1
 
- environment shader 1,
2
 
- environment variable 1
 
- error messages 1
 
- Eulumdat light profile 1,
2, 3, 4, 5, 6, 7
 
- exit shader 1
 
- false-color 1
 
- fast motion blur 1
 
- fg_copy 1
 
- file format 1
 
- filter 1
 
- final gathering 1
 
- finalgather file 1, 2
 
- fine approximation 1
 
- firewall 1
 
- focal distance 1
 
- focal length 1
 
- fog 1
 
- forward references 1
 
- fragment shader 1
 
- frame buffer 1, 2
 
- frame buffer file 1
 
- frame number 1, 2
 
- free-form curve 1
 
- free-form surface 1
 
- Fresnel 1
 
- function call summary 1
 
- gamma correction 1
 
- Gauss 1
 
- geometric area light source 1, 2, 3, 4
 
- geometry 1
 
- geometry shader 1, 2, 3
 
- geometry shader example 1
 
- geometry type 1
 
- global illumination 1
 
- globillum 1
 
- glossy reflection 1
 
- glossy transmission 1
 
- grid 1
 
- hair 1, 2
 
- hair object 1
 
- hardware rendering 1,
2
 
- hardware shader 1
 
- hierarchical subdivision surface 1, 2,
3
 
- high dynamic range 1
 
- hole curve 1
 
- homogeneous coordinates 1
 
- hull object 1, 2, 3
 
- hyperthreading 1, 2
 
- IES light profile 1, 2, 3,
4, 5, 6
 
- illumination 1
 
- image file 1
 
- image texture 1, 2
 
- imf_copy 1
 
- imf_disp 1
 
- include command 1
 
- incremental change 1,
2
 
- index of refraction 1
 
- indirect illumination 1
 
- infinite light 1
 
- infrasampling 1
 
- inheritance 1
 
- inheritance function 1
 
- init shader 1
 
- instance 1
 
- instance flags 1
 
- instance group 1
 
- instance transformation 1
 
- integer type 1
 
- interface parameter 1,
2
 
- internal space 1
 
- Inventor 1
 
- irradiance 1
 
- ivray 1
 
- label 1, 2
 
- label frame buffer 1
 
- Lanczos 1
 
- leaf instance 1, 2
 
- lens effects 1
 
- lens shader 1, 2
 
- lens shader example 1
 
- light 1
 
- light group 1, 2
 
- light map 1
 
- light profile type 1
 
- light ray 1, 2
 
- light shader 1, 2, 3
 
- light shader example 1,
2
 
- light source 1
 
- light type 1
 
- lightmap shader 1, 2
 
- link 1
 
- locking 1
 
- Loop scheme 1
 
- material 1
 
- material inheritance 1
 
- material list 1
 
- material phenomenon 1
 
- material shader 1, 2, 3
 
- material type 1
 
- math functions 1
 
- matrix functions 1,
2
 
- matte objects 1, 2
 
- max displace 1, 2
 
- memory leaks 1
 
- memory mapped texture 1
 
- mental matter 1
 
- messages 1, 2
 
- mi_add_contour_lines 1
 
- mi_api_basis_add 1
 
- mi_api_basis_list_clear 1
 
- mi_api_basis_lookup 1
 
- mi_api_camera_begin 1
 
- mi_api_camera_end 1,
2
 
- mi_api_code_byte_copy 1
 
- mi_api_code_verbatim_begin 1
 
- mi_api_code_verbatim_end 1
 
- mi_api_colorprofile_begin 1
 
- mi_api_colorprofile_custom 1
 
- mi_api_colorprofile_end 1
 
- mi_api_colorprofile_gamma 1
 
- mi_api_colorprofile_space 1
 
- mi_api_colorprofile_white 1
 
- mi_api_curve_approx 1
 
- mi_api_curve_begin 1
 
- mi_api_curve_end 1
 
- mi_api_curve_lookup 1
 
- mi_api_curve_specpnt 1
 
- mi_api_data_append 1
 
- mi_api_data_begin 1
 
- mi_api_data_byte_copy 1
 
- mi_api_data_end 1
 
- mi_api_data_lookup 1
 
- mi_api_debug 1
 
- mi_api_decl_lookup 1
 
- mi_api_delete 1
 
- mi_api_delete_tree 1
 
- mi_api_framebuffer 1
 
- mi_api_funcdecl_begin 1
 
- mi_api_funcdecl_end 1
 
- mi_api_function_append 1
 
- mi_api_function_assign 1
 
- mi_api_function_call 1
 
- mi_api_function_call_end 1
 
- mi_api_function_delete 1
 
- mi_api_geovector_xyz_add 1
 
- mi_api_hair_begin 1
 
- mi_api_hair_end 1
 
- mi_api_hair_hairs_add 1
 
- mi_api_hair_hairs_begin 1
 
- mi_api_hair_hairs_end 1
 
- mi_api_hair_info 1
 
- mi_api_hair_scalars_begin 1
 
- mi_api_hair_scalars_end 1
 
- mi_api_instance_begin 1
 
- mi_api_instance_end 1
 
- mi_api_instgroup_additem 1
 
- mi_api_instgroup_begin 1
 
- mi_api_instgroup_clear 1
 
- mi_api_instgroup_delitem 1
 
- mi_api_instgroup_end 1
 
- mi_api_light_begin 1
 
- mi_api_light_end 1
 
- mi_api_light_lookup 1
 
- mi_api_lightprofile_begin 1
 
- mi_api_lightprofile_end 1
 
- mi_api_lightprofile_lookup 1
 
- mi_api_material_begin 1
 
- mi_api_material_end 1
 
- mi_api_material_lookup 1
 
- mi_api_name_lookup 1
 
- mi_api_new_array_element 1
 
- mi_api_object_begin 1
 
- mi_api_object_callback 1
 
- mi_api_object_end 1
 
- mi_api_object_file 1
 
- mi_api_object_group_begin 1
 
- mi_api_object_group_connection 1
 
- mi_api_object_group_end 1
 
- mi_api_object_matrix 1
 
- mi_api_object_placeholder_callback 1
 
- mi_api_options_begin 1
 
- mi_api_options_end 1
 
- mi_api_output_colorprofile 1
 
- mi_api_output_file_def 1
 
- mi_api_output_file_override 1
 
- mi_api_output_file_parameter 1
 
- mi_api_output_function_def 1
 
- mi_api_output_imfdisp_handle 1
 
- mi_api_output_list 1
 
- mi_api_output_shaders 1
 
- mi_api_output_type_identify 1
 
- mi_api_parameter_append 1
 
- mi_api_parameter_child 1
 
- mi_api_parameter_decl 1
 
- mi_api_parameter_default 1
 
- mi_api_parameter_interface 1
 
- mi_api_parameter_name 1
 
- mi_api_parameter_pop 1
 
- mi_api_parameter_push 1
 
- mi_api_parameter_shader 1
 
- mi_api_parameter_value 1
 
- mi_api_pass_delete_def 1
 
- mi_api_pass_merge_def 1
 
- mi_api_pass_prep_def 1
 
- mi_api_pass_save_def 1
 
- mi_api_phen_begin 1
 
- mi_api_phen_end 1
 
- mi_api_poly_approx 1
 
- mi_api_poly_begin 1
 
- mi_api_poly_begin_tag 1
 
- mi_api_poly_end 1
 
- mi_api_poly_hole_add 1
 
- mi_api_poly_index_add 1
 
- mi_api_primlist_approx 1
 
- mi_api_primlist_begin 1
 
- mi_api_primlist_begin_2 1
 
- mi_api_primlist_dimensions 1
 
- mi_api_primlist_end 1
 
- mi_api_scope_apply 1
 
- mi_api_scope_begin 1
 
- mi_api_scope_end 1
 
- mi_api_shader_add 1
 
- mi_api_shader_call 1,
2
 
- mi_api_spacecurve_approx 1
 
- mi_api_spacecurve_begin 1
 
- mi_api_spacecurve_curveseg 1
 
- mi_api_spacecurve_end 1
 
- mi_api_subdivsurf_approx 1
 
- mi_api_subdivsurf_approx_displace 1
 
- mi_api_subdivsurf_baseface 1
 
- mi_api_subdivsurf_begin 1
 
- mi_api_subdivsurf_crease 1
 
- mi_api_subdivsurf_crease_edge 1
 
- mi_api_subdivsurf_derivative 1
 
- mi_api_subdivsurf_detail 1
 
- mi_api_subdivsurf_end 1
 
- mi_api_subdivsurf_index 1
 
- mi_api_subdivsurf_mtl 1
 
- mi_api_subdivsurf_mtl_tag 1
 
- mi_api_subdivsurf_pop 1
 
- mi_api_subdivsurf_push 1
 
- mi_api_subdivsurf_subdivide 1
 
- mi_api_subdivsurf_texspace 1
 
- mi_api_subdivsurf_trim 1
 
- mi_api_surface_approx 1
 
- mi_api_surface_approx_displace 1
 
- mi_api_surface_approx_trim 1
 
- mi_api_surface_begin 1
 
- mi_api_surface_begin_tag 1
 
- mi_api_surface_curveseg 1
 
- mi_api_surface_derivative 1
 
- mi_api_surface_end 1
 
- mi_api_surface_lookup 1
 
- mi_api_surface_params 1
 
- mi_api_surface_specpnt 1
 
- mi_api_surface_texture_begin 1
 
- mi_api_tag_lookup 1
 
- mi_api_taglist_reset 1
 
- mi_api_texture_array_def_begin 1
 
- mi_api_texture_array_def_end 1
 
- mi_api_texture_begin 1
 
- mi_api_texture_byte_copy 1
 
- mi_api_texture_end 1
 
- mi_api_texture_file_def 1
 
- mi_api_texture_file_size 1
 
- mi_api_texture_function_def 1
 
- mi_api_texture_lookup 1
 
- mi_api_texture_set_colorprofile 1
 
- mi_api_texture_set_filter 1
 
- mi_api_touch 1
 
- mi_api_trilist_begin 1,
2
 
- mi_api_trilist_end 1
 
- mi_api_trilist_triangle 1
 
- mi_api_trilist_triangles 1
 
- mi_api_trilist_vectors 1
 
- mi_api_trilist_vertices 1
 
- mi_api_variable_lookup 1
 
- mi_api_variable_set 1
 
- mi_api_vector_lookup 1
 
- mi_api_vector_xyz_add 1
 
- mi_api_vertex_add 1
 
- mi_api_vertex_flags_add 1
 
- mi_api_vertex_lookup 1
 
- mi_api_vertex_ref_add 1
 
- mi_blinn_specular 1
 
- mi_blong_specular 1
 
- mi_call_contour_material 1
 
- mi_call_environment_material 1
 
- mi_call_material 1
 
- mi_call_photon_material 1
 
- mi_call_photonvol_material 1
 
- mi_call_shader 1
 
- mi_call_shader_x 1
 
- mi_call_shadow_material 1
 
- mi_call_volume_material 1
 
- mi_choose_lobe 1
 
- mi_choose_scatter_type 1
 
- mi_choose_simple_scatter_type 1
 
- mi_colorprofile_ciexyz_id 1
 
- mi_colorprofile_ciexyz_to_internal 1
 
- mi_colorprofile_ciexyz_to_render 1
 
- mi_colorprofile_internal_to_ciexyz 1
 
- mi_colorprofile_internal_to_render 1
 
- mi_colorprofile_internalspace_id 1
 
- mi_colorprofile_render_to_ciexyz 1
 
- mi_colorprofile_render_to_internal 1
 
- mi_colorprofile_renderspace_id 1
 
- mi_compute_avg_radiance 1
 
- mi_compute_directional_irradiance 1
 
- mi_compute_irradiance 1
 
- mi_compute_irradiance_backside 1
 
- mi_compute_volume_irradiance 1
 
- mi_continue_shadow_seg 1
 
- mi_cooktorr_specular 1
 
- mi_db_access 1
 
- mi_db_flush 1
 
- mi_db_size 1
 
- mi_db_type 1
 
- mi_db_unpin 1
 
- mi_debug 1
 
- mi_delete_lock 1
 
- mi_erandom 1
 
- mi_error 1
 
- mi_eval 1, 2, 3
 
- mi_eval_boolean 1, 2
 
- mi_eval_color 1, 2
 
- mi_eval_integer 1, 2
 
- mi_eval_scalar 1, 2
 
- mi_eval_tag 1, 2
 
- mi_eval_transform 1,
2
 
- mi_eval_vector 1, 2
 
- mi_exclusive_lightlist 1
 
- mi_fatal 1
 
- mi_fb_get 1
 
- mi_fb_put 1
 
- mi_finalgather_store 1
 
- mi_flush_cache 1
 
- mi_fresnel 1
 
- mi_fresnel_reflection 1
 
- mi_fresnel_specular 1
 
- mi_geoshader_add_result 1,
2
 
- mi_geoshader_echo_tag 1
 
- mi_geoshader_tesselate 1
 
- mi_geoshader_tesselate_end 1
 
- mi_get_contour_line 1
 
- mi_global_lights_info 1
 
- mi_img_get_color 1
 
- mi_img_get_depth 1
 
- mi_img_get_label 1
 
- mi_img_get_normal 1
 
- mi_img_get_scalar 1
 
- mi_img_get_vector 1
 
- mi_img_put_color 1
 
- mi_img_put_depth 1
 
- mi_img_put_label 1
 
- mi_img_put_normal 1
 
- mi_img_put_scalar 1
 
- mi_img_put_vector 1
 
- mi_img_tonemap 1
 
- mi_inclusive_lightlist 1
 
- mi_info 1
 
- mi_init_lock 1
 
- mi_instance_info 1
 
- mi_job_memory_limit 1
 
- mi_kdtree_access 1
 
- mi_kdtree_add 1
 
- mi_kdtree_create 1
 
- mi_kdtree_delete 1
 
- mi_kdtree_edit 1
 
- mi_kdtree_iterate 1
 
- mi_kdtree_lookup 1
 
- mi_kdtree_unpin 1
 
- mi_light_info 1
 
- mi_lightmap_edit 1
 
- mi_lightmap_edit_end 1
 
- mi_lightprofile_sample 1
 
- mi_lightprofile_value 1
 
- mi_lock 1
 
- mi_lookup_color_texture 1
 
- mi_lookup_filter_color_texture 1
 
- mi_lookup_scalar_texture 1
 
- mi_lookup_vector_texture 1
 
- mi_luminance 1
 
- mi_matrix_copy 1
 
- mi_matrix_ident 1
 
- mi_matrix_invert 1
 
- mi_matrix_isident 1
 
- mi_matrix_null 1
 
- mi_matrix_prod 1
 
- mi_matrix_rot_det 1
 
- mi_matrix_rotate 1
 
- mi_matrix_rotate_axis 1
 
- mi_matrix_solve 1
 
- mi_mem_allocate 1
 
- mi_mem_memory_limit 1
 
- mi_mem_reallocate 1
 
- mi_mem_release 1
 
- mi_mem_strdup 1
 
- mi_mem_test_allocate 1
 
- mi_mem_test_reallocate 1
 
- mi_noise_1d 1
 
- mi_noise_1d_grad 1
 
- mi_noise_2d 1
 
- mi_noise_2d_grad 1
 
- mi_noise_3d 1
 
- mi_noise_3d_grad 1
 
- mi_normal_from_camera 1
 
- mi_normal_from_light 1
 
- mi_normal_from_object 1
 
- mi_normal_from_world 1
 
- mi_normal_to_camera 1
 
- mi_normal_to_light 1
 
- mi_normal_to_object 1
 
- mi_normal_to_world 1
 
- mi_opacity_get 1
 
- mi_opacity_set 1
 
- mi_output_image_close 1
 
- mi_output_image_open 1
 
- mi_par_aborted 1
 
- mi_par_localvpu 1
 
- mi_par_nthreads 1
 
- mi_par_random 1
 
- mi_phong_specular 1
 
- mi_photon_light 1
 
- mi_photon_reflection_diffuse 1
 
- mi_photon_reflection_glossy 1
 
- mi_photon_reflection_specular 1
 
- mi_photon_transmission_diffuse 1
 
- mi_photon_transmission_glossy 1
 
- mi_photon_transmission_specular 1
 
- mi_photon_transparent 1
 
- mi_photon_volume_scattering 1
 
- mi_point_from_camera 1
 
- mi_point_from_light 1
 
- mi_point_from_object 1
 
- mi_point_from_world 1
 
- mi_point_to_camera 1
 
- mi_point_to_light 1
 
- mi_point_to_object 1
 
- mi_point_to_raster 1
 
- mi_point_to_world 1
 
- mi_point_transform 1
 
- mi_progress 1
 
- mi_query 1
 
- mi_random 1
 
- mi_raster_unit 1
 
- mi_ray_falloff 1
 
- mi_ray_offset 1
 
- mi_reflection_dir 1
 
- mi_reflection_dir_anisglossy 1
 
- mi_reflection_dir_anisglossy_x 1
 
- mi_reflection_dir_diffuse 1
 
- mi_reflection_dir_diffuse_x 1
 
- mi_reflection_dir_glossy 1
 
- mi_reflection_dir_glossy_x 1
 
- mi_reflection_dir_specular 1
 
- mi_refraction_dir 1
 
- mi_renderpass_access 1,
2
 
- mi_renderpass_sample_get 1
 
- mi_renderpass_sample_put 1
 
- mi_renderpass_samplerect_black 1
 
- mi_renderpass_samplerect_flush 1
 
- mi_sample 1
 
- mi_sample_light 1
 
- mi_scattering_dir_diffuse 1
 
- mi_scattering_dir_directional 1
 
- mi_scattering_pathlength 1
 
- mi_schlick_scattering 1
 
- mi_shader_info 1
 
- mi_shaderstate_enumerate 1
 
- mi_shaderstate_get 1
 
- mi_shaderstate_set 1
 
- mi_spline 1
 
- mi_srandom 1
 
- mi_store_photon 1
 
- mi_store_volume_photon 1
 
- mi_string_substitute 1
 
- mi_texture_filter_project 1
 
- mi_texture_filter_transform 1
 
- mi_texture_info 1
 
- mi_texture_interpolate 1
 
- mi_trace_continue 1
 
- mi_trace_environment 1
 
- mi_trace_eye 1
 
- mi_trace_light 1
 
- mi_trace_probe 1
 
- mi_trace_reflection 1
 
- mi_trace_refraction 1
 
- mi_trace_shadow 1
 
- mi_trace_shadow_seg 1,
2
 
- mi_trace_transparent 1
 
- mi_transmission_dir_anisglossy 1
 
- mi_transmission_dir_anisglossy_x 1
 
- mi_transmission_dir_diffuse 1
 
- mi_transmission_dir_diffuse_x 1
 
- mi_transmission_dir_glossy 1
 
- mi_transmission_dir_glossy_x 1
 
- mi_transmission_dir_specular 1
 
- mi_tri_vectors 1
 
- mi_unlock 1
 
- mi_unoise_1d 1
 
- mi_unoise_1d_grad 1
 
- mi_unoise_2d 1
 
- mi_unoise_2d_grad 1
 
- mi_unoise_3d 1
 
- mi_unoise_3d_grad 1
 
- mi_vdebug 1
 
- mi_vector_add 1
 
- mi_vector_det 1
 
- mi_vector_dist 1
 
- mi_vector_div 1
 
- mi_vector_dot 1
 
- mi_vector_from_camera 1
 
- mi_vector_from_light 1
 
- mi_vector_from_object 1
 
- mi_vector_from_world 1
 
- mi_vector_max 1
 
- mi_vector_min 1
 
- mi_vector_mul 1
 
- mi_vector_neg 1
 
- mi_vector_norm 1
 
- mi_vector_normalize 1
 
- mi_vector_prod 1
 
- mi_vector_sub 1
 
- mi_vector_to_camera 1
 
- mi_vector_to_light 1
 
- mi_vector_to_object 1
 
- mi_vector_to_world 1
 
- mi_vector_transform 1
 
- mi_vector_transform_T 1
 
- mi_volume_cur_shader 1
 
- mi_volume_instances 1
 
- mi_volume_num_shaders 1
 
- mi_volume_tags 1
 
- mi_volume_user_color 1
 
- mi_ward_anisglossy 1
 
- mi_ward_glossy 1
 
- mi_warning 1
 
- mib_illum_phong 1
 
- mib_illum_phong_version 1
 
- mib_lightmap_sample 1,
2
 
- mib_lightmap_write 1,
2
 
- mib_lookup_background 1
 
- mib_refract 1
 
- mib_texture_filter_lookup 1
 
- mib_texture_lookup 1
 
- mib_texture_lookup_spherical 1
 
- mib_twosided 1
 
- miHOST 1
 
- mip-map texture 1
 
- Mitchell 1
 
- miTHREAD 1
 
- mitoapi 1
 
- miVPU 1
 
- mkmishader 1, 2
 
- module_exit 1
 
- module_init 1
 
- monolithic shader 1
 
- motion blur 1
 
- motion bounding box 1
 
- motion path 1
 
- motion transform 1
 
- motion vector 1
 
- multipass rendering 1,
2, 3, 4, 5, 6, 7, 8, 9
 
- multiple instancing 1
 
- multiprocessor 1
 
- multisampling 1
 
- multithreading 1
 
- mutual exclusion 1
 
- named shader 1
 
- namespace 1
 
- NaN (Not a Number) 1,
2
 
- normal vector 1
 
- null 1
 
- NVIDIA 1, 2, 3
 
- Nyquist 1
 
- object 1
 
- object code 1
 
- object coordinate 1,
2
 
- object group 1
 
- object space 1, 2, 3
 
- OpenEXR 1
 
- OpenGL 1
 
- operating system version 1
 
- option state variables 1
 
- options block 1
 
- orthographic camera 1,
2
 
- output shader 1, 2
 
- output statement 1
 
- oversampling 1, 2
 
- parallelism 1
 
- parameter 1
 
- parameter defaults 1
 
- parameter range 1
 
- parameter vector 1
 
- path_material 1
 
- Perlin noise 1
 
- persistent shader data 1
 
- phenomenon 1, 2, 3, 4
 
- phenomenon declaration 1
 
- phenomenon interface 1,
2
 
- phenomenon root 1, 2
 
- Phong shading 1
 
- photon 1
 
- photon emission shader 1
 
- photon emitter 1
 
- photon emitter shader 1,
2
 
- photon map 1
 
- photon map file 1
 
- photon material shader 1
 
- photon shader 1, 2
 
- photon shader example 1
 
- photon trace depth 1
 
- photon tracing 1
 
- photon volume shader 1
 
- physical correctness 1
 
- pinhole camera 1
 
- point light 1
 
- point transformation 1
 
- polygon 1
 
- polygon normal 1
 
- polygons with holes 1
 
- premultiplication 1
 
- primary ray 1, 2, 3
 
- primitive list object 1
 
- procedural texture 1,
2
 
- process 1
 
- projection map 1
 
- pyramid texture 1
 
- quantization 1
 
- Quasi-Monte Carlo 1
 
- race condition 1, 2
 
- random number 1
 
- Rapid Motion 1
 
- raster space 1
 
- rasterizer 1
 
- ray classification 1
 
- ray falloff 1, 2
 
- ray intersection 1,
2
 
- ray marching 1
 
- ray offset 1
 
- ray tracing 1
 
- recursive supersampling 1
 
- reentrant 1
 
- reflection 1
 
- reflection flag 1
 
- reflection map 1
 
- refraction 1
 
- refraction flag 1
 
- registry 1, 2
 
- remote hardware rendering 1
 
- render pass 1, 2, 3, 4, 5, 6, 7
 
- renderpass merge shader 1
 
- renderpass preprocessing shader 1
 
- resolution 1
 
- RGBA color space 1
 
- RGBE 1
 
- root instance group 1,
2
 
- Russian Roulette 1
 
- sample combination 1
 
- sample interpolation 1,
2
 
- sample padding 1
 
- sample rate 1
 
- sampling 1
 
- sampling policies 1
 
- sampling visualization 1
 
- scalar map 1
 
- scalar texture type 1
 
- scalar type 1
 
- scanline rendering 1
 
- scene DAG 1
 
- scene file 1
 
- screen space 1
 
- secondary ray 1, 2
 
- shader 1, 2, 3
 
- shader assignment 1
 
- shader call tree 1
 
- shader cleanup 1
 
- shader declaration 1,
2
 
- shader graph 1
 
- shader initialization 1
 
- shader interface function 1
 
- shader library 1
 
- shader list 1
 
- shader parameter 1
 
- shader parameter example 1
 
- shader parameter types 1
 
- shader parameters 1,
2
 
- shader parameters in C 1
 
- shader priority 1
 
- shader type 1
 
- shader version 1
 
- shadow 1, 2
 
- shadow flag 1
 
- shadow map 1, 2
 
- shadow mode 1
 
- shadow ray 1
 
- shadow segments 1
 
- shadow shader 1, 2, 3
 
- shadow sorting 1
 
- shadowmap bias 1, 2
 
- shadowmap flag 1
 
- shadowmap merging 1
 
- shared memory 1, 2
 
- sharp approximation 1
 
- shell 1
 
- shutter 1, 2
 
- Silicon Graphics 1
 
- soft shadow 1
 
- softness 1, 2
 
- source code 1, 2, 3
 
- space curve 1, 2
 
- special curve 1, 2
 
- special point 1, 2
 
- specular reflection 1
 
- specular transmission 1
 
- spot light 1
 
- startup file 1
 
- state shader 1, 2, 3
 
- state variables 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
 
- string type 1
 
- struct type 1
 
- subdivision surface 1,
2, 3
 
- surface derivative 1,
2
 
- swap partition 1
 
- tag 1
 
- tag pinning 1
 
- tag size 1
 
- tag type 1
 
- tag unpinning 1
 
- tagged flag 1
 
- task size 1
 
- Taylor 1
 
- texture 1
 
- texture baking 1
 
- texture coordinate 1,
2
 
- texture filtering 1
 
- texture map 1
 
- texture pyramid 1
 
- texture shader 1, 2, 3, 4
 
- texture shader call 1
 
- texture space 1
 
- texture surface 1
 
- texture vertex 1
 
- thread 1, 2
 
- thread local shader storage 1
 
- thread numbers 1
 
- time contrast 1
 
- tone mapping 1
 
- total internal reflection 1
 
- trace depth 1
 
- trace flag 1
 
- trace function 1
 
- transform type 1
 
- translucency 1, 2
 
- transmat 1
 
- transmat_photon 1
 
- transmission 1
 
- transparency 1, 2
 
- transparency flag 1
 
- transparency ray 1
 
- traversal function 1
 
- triangle list 1
 
- trilist 1
 
- trimming curve 1
 
- uniform variable 1,
2
 
- Unix 1
 
- user data 1
 
- user data block 1, 2
 
- user frame buffer 1
 
- user pointer 1, 2, 3, 4
 
- user vector 1
 
- variable 1
 
- vector functions 1
 
- vector index 1
 
- vector texture type 1
 
- vector transformation 1
 
- vector type 1
 
- verbatim textures 1
 
- verbose message 1, 2
 
- vertex 1
 
- vertex feature 1
 
- vertex index 1
 
- vertex shader 1
 
- view-dependent approximation 1
 
- viewing plane 1
 
- virtual shared database 1,
2
 
- visible area light 1
 
- visible flag 1
 
- volume caustics 1
 
- volume level 1, 2
 
- volume photon shader 1
 
- volume scattering 1
 
- volume shader 1, 2
 
- volume shader example 1
 
- voxel grid 1
 
- VPU 1
 
- white pixels 1, 2, 3, 4
 
- whitespace 1
 
- Woo trick 1
 
- world space 1
 
- writable texture 1
 
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