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Classes |
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| class | mi::shader::Interface |
| top level C++ mental ray interface
extensions More... |
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| struct | mi::shader::Options |
| Access to string options. More... |
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| class | mi::shader::LightIterator |
| iterate over light sources More... |
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| class | mi::shader::LightList |
| manage iteration over light sources, only
used internally by LightIterator class
More... |
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Functions |
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| bool | operator!= (const LightIterator &i1, const LightIterator &i2) |
| compare LightIterators for
inequality |
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| LightList * | LightListFactory (miState *state, miTag *shader_light_list=0, int n_shader_lights=0) |
| number of elements in above light list
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The mental ray C++ interface is completely contained in the shader namespace.
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number of elements in above light list
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