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Synopsis

polyMoveUV([constructionHistory=boolean], [name=string], [pivot=float], [pivotU=float], [pivotV=float], [random=float], [rotationAngle=angle], [scale=[linear, linear]], [scaleU=linear], [scaleV=linear], [translate=[linear, linear]], [translateU=linear], [translateV=linear])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyMoveUV is undoable, queryable, and editable.

Moves selected UV coordinates in 2D space. As the selected UVs are adjusted, the way the image is mapped onto the object changes accordingly. This command manipulates the UV values without changing the 3D geometry of the object.

Flags

constructionHistory, name, pivot, pivotU, pivotV, random, rotationAngle, scale, scaleU, scaleV, translate, translateU, translateV
Long name (short name) [argument types] Properties
translate(t) [linear, linear] createqueryedit
This flag specifies the translation vector.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2].

In query mode, this flag needs a value.

translateU(tu) linear createqueryedit
This flag specifies the U translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

translateV(tv) linear createqueryedit
This flag specifies the V translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

rotationAngle(ra) angle createqueryedit
Angle of rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

scale(s) [linear, linear] createqueryedit
This flag specifies the scaling vector.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

scaleU(su) linear createqueryedit
This flag specifies U for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

scaleV(sv) linear createqueryedit
This flag specifies V for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

pivot(pvt) float createqueryedit
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2].

In query mode, this flag needs a value.

pivotU(pvu) float createqueryedit
This flag specifies U for the pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

pivotV(pvv) float createqueryedit
This flag specifies V for the pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

random(ran) float createqueryedit
This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.

Common flags

In query mode, this flag needs a value.

name(n) string create
Name the resulting object.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.

In query mode, this flag needs a value.


Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Return value


string The node name.

Related

polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV

Python examples

import maya.cmds as cmds

#Opening up the textureView will make this
#example easier to visualize.

#Create a plane and select it.
cmds.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 )
cmds.select( 'plg' )

#Display map borders.
cmds.polyOptions( ao=True, dmb=True )

#Translate selected UVs as the vector (0.0, 1.0).
cmds.polyMoveUV( 'plgShape.map[30:35]', tu=0.0, tv=1.0 )

#Scale selected UVs as the scaling (0.5, 0.5);
cmds.polyMoveUV( 'plgShape.map[30:35]', su=0.5, sv=0.5 )