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polyMoveUV([constructionHistory=boolean], [name=string], [pivot=float], [pivotU=float], [pivotV=float], [random=float], [rotationAngle=angle], [scale=[linear, linear]], [scaleU=linear], [scaleV=linear], [translate=[linear, linear]], [translateU=linear], [translateV=linear])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyMoveUV is undoable, queryable, and editable.
Moves selected UV coordinates in 2D space.
As the selected UVs are adjusted, the way the image is
mapped onto the object changes accordingly.
This command manipulates the UV values without changing
the 3D geometry of the object.
constructionHistory, name, pivot, pivotU, pivotV, random, rotationAngle, scale, scaleU, scaleV, translate, translateU, translateV
| Long name (short name) |
[argument types] |
Properties |
translate(t)
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[linear, linear]
|
 
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This flag specifies the translation vector.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2].
In query mode, this flag needs a value.
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translateU(tu)
|
linear
|
 
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This flag specifies the U translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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translateV(tv)
|
linear
|
 
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This flag specifies the V translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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rotationAngle(ra)
|
angle
|
 
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|
Angle of rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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scale(s)
|
[linear, linear]
|
 
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This flag specifies the scaling vector.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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scaleU(su)
|
linear
|
 
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This flag specifies U for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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scaleV(sv)
|
linear
|
 
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This flag specifies V for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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pivot(pvt)
|
float
|
 
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2].
In query mode, this flag needs a value.
|
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pivotU(pvu)
|
float
|
 
|
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This flag specifies U for the pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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pivotV(pvv)
|
float
|
 
|
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This flag specifies V for the pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
|
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random(ran)
|
float
|
 
|
|
This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.
Common flags
In query mode, this flag needs a value.
|
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name(n)
|
string
|
|
|
Name the resulting object.
|
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constructionHistory(ch)
|
boolean
|

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Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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string The node name.
polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV
import maya.cmds as cmds
#Opening up the textureView will make this
#example easier to visualize.
#Create a plane and select it.
cmds.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 )
cmds.select( 'plg' )
#Display map borders.
cmds.polyOptions( ao=True, dmb=True )
#Translate selected UVs as the vector (0.0, 1.0).
cmds.polyMoveUV( 'plgShape.map[30:35]', tu=0.0, tv=1.0 )
#Scale selected UVs as the scaling (0.5, 0.5);
cmds.polyMoveUV( 'plgShape.map[30:35]', su=0.5, sv=0.5 )