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polyCylinder([axis=[float, float, float]], [constructionHistory=boolean], [createUVs=int], [height=linear], [name=string], [object=boolean], [radius=linear], [subdivisionsX=int], [subdivisionsY=int], [subdivisionsZ=int], [texture=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyCylinder is undoable, queryable, and editable.
The cylinder command creates a new polygonal cylinder.
axis, constructionHistory, createUVs, height, name, object, radius, subdivisionsX, subdivisionsY, subdivisionsZ, texture
Long name (short name) |
[argument types] |
Properties |
axis(ax)
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[float, float, float]
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This flag specifies the primitive axis used to build the cylinder.
Q: When queried, this flag returns a float[3].
In query mode, this flag needs a value.
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radius(r)
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linear
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This flag specifies the radius of the cylinder.
C: Default is 0.5.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
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height(h)
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linear
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This flag specifies the height of the cylinder.
C: Default is 1.0.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
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subdivisionsX(sx)
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int
|
 
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This specifies the number of subdivisions in the X direction for the cylinder.
C: Default is 20.
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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subdivisionsY(sy)
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int
|
 
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This flag specifies the number of subdivisions in the Y direction for the cylinder.
C: Default is 1.
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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subdivisionsZ(sz)
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int
|
 
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This flag specifies the number of subdivisions in the Z direction for the cylinder.
C: Default is 1.
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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createUVs(cuv)
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int
|
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This flag alows a specific UV mechanism to be selected, while creating the primitive.
The valid values are 0, 1, 2 or 3.
0 implies that no UVs will be generated (No texture to be applied).
1 implies UVs should be created for the object as a whole without any normalization.
The primitive will be unwrapped and then the texture will be applied
without any distortion.
In the unwrapped primitive, the shared edges will have shared UVs.
2 implies the UVs should be normalized. This will normalize the
U and V direction separately, thereby resulting in distortion of textures.
4 implies UVs are created so that the texture will not be distorted when applied.
The texture lying outside the UV range will be truncated (since that cannot be
squeezed in, without distorting the texture.
For better understanding of these options, you may have to open the
texture view window
C: Default is 3
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texture(tx)
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boolean
|
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This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead.
Common flags
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name(n)
|
string
|
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Gives a name to the created cylinder.
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constructionHistory(ch)
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boolean
|

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Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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object(o)
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boolean
|
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Create the result, or just the dependency node (where applicable).
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
|
string string Object name and node name.
polyCone, polyCube, polyCube, polyPlane, polySphere, polyTorus
import maya.cmds as cmds
# Create a rectangle, with 10 subdivisions in the X direction,
# 15 subdivisions in the Y direction and 20 subdivisions in the Z direction,
# the height of the cylinder is 20.
cmds.polyCylinder( sx=10, sy=15, sz=5, h=20)
# Create a cylinder, called "myCylinder", on each direction there are 5 subdivisions.
cmds.polyCylinder(n='myCylinder', sx=5, sy=5, sz=5)