wrinkle is undoable, queryable, and editable.
The wrinkle command is used to create a network of wrinkles on a surface.
It automatically creates a network of wrinkle curves that control a wire
deformer. The wrinkle curves are attached to a cluster deformer.
Long name (short name) |
[argument types] |
Properties |
-style(-st)
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radial|tangential
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Specifies the wrinkle style.
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-center(-ct)
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double double double
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Specifies the center of the wrinkle.
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-axis(-ax)
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double double double
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Specifies the plane of the wrinkle.
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-dropoffDistance(-dds)
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double
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Specifies the dropoff distance around the center.
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-wrinkleCount(-wc)
|
int
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Specifies the number of wrinkle lines to be generated.
Default is 3.
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-branchCount(-brc)
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int
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Specifies the number of branches per wrinkle. Default is 2.
END_COMMENEND_FLAG
FLAG branchDepth bd int
CREATE NO_QUERY NO_EDIT NO_MULTI
COMMENT
Specifies the depth of the branching. Default is 0.
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-wrinkleIntensity(-wi)
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float
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Increasing the intensity makes it more wrinkly. Default is 0.5.
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-envelope(-en)
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The envelope globally attenuates the amount of deformation. Default is 1.0.
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-randomness(-rnd)
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float
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Amount of randomness. Default is 0.2.
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-thickness(-th)
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float
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Wrinkle thickness. Default is 1.0.
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-uvSpace(-uv)
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double double double double double
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1/2 length, 1/2 breadth, rotation angle, center u, v
definition of a patch in uv space where the wrinkle is
to be constructed.
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-crease(-cr)
|
string
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Specifies an existing curve to serve as the wrinkle.
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-geometry(-g)
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string
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This flag does nothing. This flag will be removed post Maya2.0.
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-remove(-rm)
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This flag does nothing. This flag will be removed post Maya2.0.
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