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pose([allPoses=boolean], [apply=boolean], [name=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
pose is undoable, queryable, and editable.
This command is used to create character poses.
allPoses, apply, name
Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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[string]
pose name
character, clip, animation, pose
character, clip, clipEditor, clipSchedule, pose
import maya.cmds as cmds
# First, create a character to hold the pose. The character will be
# a 3-bone skeleton named "arm".
#
cmds.select( d=True )
cmds.joint( p=(0, 0, 0) )
cmds.joint( p=(0, 4, 0) )
cmds.joint( 'joint1', e=True, zso=True, oj='xyz' )
cmds.joint( p=(0, 8, -1) )
cmds.joint( 'joint2', e=True, zso=True, oj='xyz' )
cmds.joint( p=(0, 9, -2) )
cmds.joint( 'joint3', e=True, zso=True, oj='xyz' )
cmds.select( 'joint2', 'joint3', 'joint1', r=True )
cmds.character( name='arm' )
# Create a pose for the current joint position named "handWave"
#
cmds.pose( 'arm', name='handWave' )
# Query the existing poses
#
cmds.pose( 'arm', query=True, n=True )
# Restore the pose onto the character
#
cmds.pose( 'arm', name='handWave', apply=True )