| addConditionCallback ( const MString & conditionName, MMessage::MStateFunction func, void * clientData = NULL, MStatus * ReturnStatus = NULL ) | |
| getConditionNames ( MStringArray & names ) | |
| getConditionState ( const MString & name, MStatus * ReturnStatus = NULL ) |
| removeCallback ( MCallbackId id ) | |
| removeCallbacks ( MCallbackIdArray &ids ) | |
| currentCallbackId ( MStatus * ReturnStatus = NULL ) | |
| nodeCallbacks ( MObject & node, MCallbackIdArray & ids ) | |
| setRegisteringCallableScript () | |
| registeringCallableScript () | |
| removeCallbacks ( MIntArray &ids ) | |
| nodeCallbacks ( MObject & node, MIntArray & ids ) |
void userCB( bool state, void* )
{
if (state) {
cout << "Condition: true" << endl;
} else {
cout << "Condition: false" << endl;
}
}
Arguments | Autodesk® Maya® 8.0 © 1997-2006 Autodesk, Inc. All rights reserved. | doc++ Copyright |