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Field constraint recoil and Recoil Priority
- You can now dampen the influence of Cloth field constraints on constrained cloth vertices with the new Recoil properties on the
FieldConstraintShapenode. These properties allow you to control how your field constraints affect their cloth’s subtle motions. Previously, you could only set recoil properties for cloth collisions. See Recoil.- Recoil is now based on priority. With the new Recoil Priority attribute, you can now set the priority for your cloth collision and field constraint recoil. This attribute lets you set the order in which your collision and field constraint recoil properties take effect. By default, collision recoil takes priority over field constraint recoil. See Recoil Priority.
Recoil Priority is located on the
FieldConstraintShapeandcpSolvernodes.
Improved Cloth constraint creation
You can now mesh or transform constrain your cloth to non-collision objects.
Other Cloth improvements
- You can now use the cpSetSolverAttr MEL command to set all your internal Cloth solver values (such as Position and Velocity) with a single call. See Changed commands.
- You can now determine how forces influence cloth with the new cpForces MEL command. See Watch internal Cloth forces.