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Synopsis

copySkinWeights [-sourceSkin string] [-destinationSkin string] [-noMirror toggle] [-mirrorInverse toggle] [-smooth toggle] [-mirrorMode string]

copySkinWeights is undoable, queryable, and editable .

Command to copy or mirror the skinCluster weights accross one of the three major axes. The command can be used to mirror weights either from one surface to another or within the same surface.

Return value

none

Keywords

skinCluster, duplicate, mirror

Related commands

bindPose, bindSkin, blendShape, boneLattice, copyFlexor, flexor, skinCluster, skinPercent, wire, wrinkle

Flags

destinationSkin, mirrorInverse, mirrorMode, noMirror, smooth, sourceSkin

Long name (short name)[argument types]Properties
-sourceSkin (-ss) stringquerycreateedit
Specify the source skin shape
-destinationSkin (-ds) stringquerycreateedit
Specify the destination skin shape
-noMirror (-nm) querycreateedit
When the no mirror flag is used, the weights are copied instead of mirrored.
-mirrorInverse (-mi) querycreateedit
Values are mirrored from the positive side to the negative. If this flag is used then the direction is inverted.
-smooth (-sm) querycreateedit
When the smooth flag is used, the weights are smoothly interpolated between the closest vertices, instead of assigned from the single closest.
-mirrorMode (-mm) stringquerycreateedit
The mirrorMode flag defines the plane of mirroring (XY, YZ, or XZ) when the mirror flag is used. The default plane is XY.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command

Examples


// Create plane and a skeleton. Bind the skin.
//
file -f -new;
polyPlane -w 10 -h 10 -sx 5 -sy 5 -ax 0 1 0 -tx 1 -ch 1;
select -d pPlane1 ;
select -d;
joint -p 0 0 -6 ;
joint -p 0 0 -4 ; joint -e -zso -oj xyz joint1;
joint -p 2 0 -4 ; joint -e -zso -oj xyz joint2;
joint -p 5 0 -3 ; joint -e -zso -oj xyz joint3;
select -r joint2;
joint -p -2 0 -4 ; joint -e -zso -oj xyz joint2;
joint -p -5 0 -3 ; joint -e -zso -oj xyz joint5;
select -r joint2;
joint -p 0 0 3 ; joint -e -zso -oj xyz joint2;
joint -p 5 0 5 ; joint -e -zso -oj xyz joint7;
select -r joint7;
joint -p -5 0 5 ; joint -e -zso -oj xyz joint7;
select -r joint1 pPlane1 ;
createSkinCluster "-mi 5 -dr 4";
// Modify some weights on the -x side of the character
//
skinPercent -tv joint2  0.200000 skinCluster1 pPlane1.vtx[30];
skinPercent -tv joint2  0.200000 skinCluster1 pPlane1.vtx[31];
skinPercent -tv joint5  0.550000 skinCluster1 pPlane1.vtx[24];
skinPercent -tv joint5  0.550000 skinCluster1 pPlane1.vtx[25];
// Mirror the skin weights to the other side of the character
// Mirror inverse is chosen since we want to go from -x to +x, not +x to -x.
//
copySkinWeights -ss skinCluster1 -ds skinCluster1 -mirrorMode YZ -mirrorInverse;
// Now create a second plane and bind it as skin
//
polyPlane -w 10 -h 10 -sx 5 -sy 5 -ax 0 1 0 -tx 1 -ch 1;
select -r joint1 pPlane2 ;
createSkinCluster "-mi 5 -dr 4";
// Copy the skin weights from the first plane onto the new plane.
// The -noMirror flag is used since we want to copy directly, not mirror.
//
copySkinWeights -ss skinCluster1 -ds skinCluster2 -noMirror;