| MMaterial () | |
| MMaterial ( const MMaterial & in ) | |
| ~MMaterial () | |
| evaluateMaterial ( M3dView &, const MDagPath & ) | |
| evaluateShininess () | |
| evaluateDiffuse () | |
| evaluateEmission () | |
| evaluateSpecular () | |
| evaluateTexture ( MDrawData & data ) | |
| evaluateTextureTransformation () | |
| materialIsTextured () const | |
| setMaterial (const MDagPath &, bool hasTransparency) | |
| getShininess ( float & ) | |
| getDiffuse ( MColor & ) | |
| getEmission ( MColor & ) | |
| getSpecular ( MColor & ) | |
| getHasTransparency ( bool & ) | |
| getTextureTransformation (float& scaleU, float& scaleV, float& translateU, float& translateV, float& rotate) | |
| applyTexture ( M3dView &, MDrawData & ) | |
| getHwShaderNode ( MStatus * ReturnStatus = NULL ) |
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