| MFnMesh ()
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| MFnMesh ( MObject & object, MStatus * ReturnStatus = NULL )
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| MFnMesh ( const MObject & object, MStatus * ReturnStatus = NULL )
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| MFnMesh ( const MDagPath & object, MStatus * ReturnStatus = NULL )
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virtual | ~MFnMesh ()
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virtual MFn::Type | type () const
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MObject | create ( int numVertices , int numPolygons , const MFloatPointArray &vertexArray, const MIntArray &polygonCounts, const MIntArray &polygonConnects, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | create ( int numVertices , int numPolygons , const MPointArray &vertexArray, const MIntArray &polygonCounts, const MIntArray &polygonConnects, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | create ( int numVertices , int numPolygons , const MFloatPointArray &vertexArray, const MIntArray &polygonCounts, const MIntArray &polygonConnects, const MFloatArray & uArray, const MFloatArray & vArray, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | create ( int numVertices , int numPolygons , const MPointArray &vertexArray, const MIntArray &polygonCounts, const MIntArray &polygonConnects, const MFloatArray & uArray, const MFloatArray & vArray, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | addPolygon ( const MPointArray & vertexArray, bool mergeVertices = true, double pointTolerance = kMFnMeshPointTolerance, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | addPolygon ( const MPointArray & vertexArray, int & faceIndex, bool mergeVertices = true, double pointTolerance = kMFnMeshPointTolerance, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | addPolygon ( MPointArray & vertexArray, double polyTolerance, bool mergeVertices = true, double pointTolerance = kMFnMeshPointTolerance, bool forceGeometry = true, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
OBSOLETE
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MStatus | deleteFace (int index, MDGModifier *modifier = NULL)
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MStatus | deleteEdge (int index, MDGModifier *modifier = NULL)
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MStatus | deleteVertex (int index, MDGModifier *modifier = NULL)
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MStatus | lockVertexNormals ( MIntArray & vertexList)
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MStatus | lockFaceVertexNormals ( MIntArray & faceList, MIntArray & vertexList)
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MStatus | unlockVertexNormals ( MIntArray & vertexList)
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MStatus | unlockFaceVertexNormals ( MIntArray & faceList, MIntArray & vertexList)
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enum | SplitPlacement
| kOnEdge
| | kInternalPoint
| | kInvalid
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MStatus | split ( MIntArray & placements, MIntArray & edgeList, MFloatArray & edgeFactors, MFloatPointArray & internalPoints)
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MStatus | subdivideFaces ( MIntArray & faceList, int divisionCount)
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MStatus | subdivideEdges ( MIntArray & edgeList, int divisionCount)
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MStatus | extrudeFaces ( MIntArray & faceList, int extrusionCount, MFloatVector * translation, bool extrudeTogether)
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MStatus | extrudeEdges ( MIntArray & edgeList, int extrusionCount, MFloatVector * translation, bool extrudeTogether)
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MStatus | duplicateFaces ( MIntArray & faceList, MFloatVector * translation)
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MStatus | extractFaces ( MIntArray & faceList, MFloatVector * translation)
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MStatus | collapseFaces ( MIntArray & faceList)
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MStatus | collapseEdges ( MIntArray & edgeList)
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int | numVertices ( MStatus * ReturnStatus = NULL) const
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int | numEdges ( MStatus * ReturnStatus = NULL ) const
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int | numPolygons ( MStatus * ReturnStatus = NULL ) const
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int | numFaceVertices ( MStatus * ReturnStatus = NULL ) const
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int | polygonVertexCount ( int polygonId, MStatus * ReturnStatus = NULL ) const
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int | numUVs ( MStatus * ReturnStatus = NULL ) const
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int | numUVs ( const MString &uvSet, MStatus * ReturnStatus = NULL ) const
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int | numColors ( MStatus * ReturnStatus = NULL ) const
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int | numColors ( const MString &colorSet, MStatus * ReturnStatus = NULL ) const
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int | numNormals ( MStatus * ReturnStatus = NULL ) const
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MStatus | getTriangles ( MIntArray & triangleCounts, MIntArray &triangleVertices ) const
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static MMeshIsectAccelParams | uniformGridParams ( int xDiv, int yDiv, int zDiv )
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static MMeshIsectAccelParams | autoUniformGridParams ()
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bool | closestIntersection ( const MFloatPoint & raySource, const MFloatVector & rayDirection, const MIntArray * faceIds, const MIntArray * triIds, bool idsSorted, MSpace::Space space, float maxParam, bool testBothDirections, MMeshIsectAccelParams *accelerator, MFloatPoint & hitPoint, float* hitRayParam, int* hitFace, int* hitTriangle, float* hitBary1, float* hitBary2, float tolerance = 1e-6, MStatus * ReturnStatus = NULL )
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bool | anyIntersection ( const MFloatPoint & raySource, const MFloatVector & rayDirection, const MIntArray * faceIds, const MIntArray * triIds, bool idsSorted, MSpace::Space space, float maxParam, bool testBothDirections, MMeshIsectAccelParams *accelerator, MFloatPoint & hitPoint, float* hitRayParam, int* hitFace, int* hitTriangle, float* hitBary1, float* hitBary2, float tolerance = 1e-6, MStatus * ReturnStatus = NULL )
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bool | allIntersections ( const MFloatPoint & raySource, const MFloatVector & rayDirection, const MIntArray * faceIds, const MIntArray * triIds, bool idsSorted, MSpace::Space space, float maxParam, bool testBothDirections, MMeshIsectAccelParams *accelerator, bool sortHits, MFloatPointArray & hitPoints, MFloatArray * hitRayParams, MIntArray * hitFaces, MIntArray * hitTriangles, MFloatArray * hitBary1, MFloatArray * hitBary2, float tolerance = 1e-6, MStatus * ReturnStatus = NULL )
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MStatus | sortIntersectionFaceTriIds ( MIntArray * faceIds, MIntArray * triIds )
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MStatus | freeCachedIntersectionAccelerator ()
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MString | cachedIntersectionAcceleratorInfo ( MStatus *ReturnStatus = NULL )
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static MString | globalIntersectionAcceleratorsInfo ()
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static void | clearGlobalIntersectionAcceleratorInfo ()
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bool | intersect ( const MPoint & raySource, const MVector & rayDirection, MPointArray & points, double tolerance = kMFnMeshPointTolerance, MSpace::Space space = MSpace::kObject , MIntArray * polygonIds = NULL, MStatus * ReturnStatus = NULL ) const
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MStatus | getClosestPointAndNormal ( const MPoint & toThisPoint, MPoint & theClosestPoint, MVector & theNormal, MSpace::Space space = MSpace::kObject , int * closestPolygon = NULL ) const
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MStatus | getClosestPoint (const MPoint &toThisPoint, MPoint &theClosestPoint, MSpace::Space space = MSpace::kObject , int * closestPolygon = NULL ) const
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MStatus | getClosestNormal (const MPoint &toThisPoint, MVector & theNormal, MSpace::Space space = MSpace::kObject , int * closestPolygon = NULL ) const
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MStatus | getConnectedShaders ( unsigned int instanceNumber, MObjectArray & shaders, MIntArray & indices ) const
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MStatus | getConnectedSetsAndMembers ( unsigned int instanceNumber, MObjectArray & sets, MObjectArray & comps, bool renderableSetsOnly ) const
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MObject | copy ( const MObject & source, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MStatus | updateSurface ()
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MStatus | syncObject ()
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MStatus | getPoints ( MFloatPointArray & vertexArray, MSpace::Space space = MSpace::kObject ) const
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MStatus | getPoints ( MPointArray & vertexArray, MSpace::Space space = MSpace::kObject ) const
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MStatus | setPoints ( MFloatPointArray & vertexArray, MSpace::Space space = MSpace::kObject )
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MStatus | setPoints ( MPointArray & vertexArray, MSpace::Space space = MSpace::kObject )
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MStatus | getVertices ( MIntArray & vertexCount, MIntArray & vertexList ) const
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MStatus | getPolygonVertices ( int polygonId, MIntArray & vertexList ) const
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MStatus | getPolygonTriangleVertices ( int polygonId, int triangleId, int triangleVertices[3] ) const
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MStatus | setPoint ( int vertexId, const MPoint & pos, MSpace::Space space = MSpace::kObject )
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MStatus | getPoint ( int vertexId, MPoint & pos, MSpace::Space space = MSpace::kObject ) const
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MStatus | getNormals ( MFloatVectorArray & normals, MSpace::Space space = MSpace::kObject ) const
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MStatus | getFaceVertexNormal ( int faceIndex, int vertexIndex, MVector & normal, MSpace::Space space = MSpace::kObject ) const
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MStatus | getFaceVertexNormals ( int faceIndex, MFloatVectorArray & normals, MSpace::Space space = MSpace::kObject ) const
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MStatus | getNormalIds ( MIntArray & normalIdCounts, MIntArray &normalIds ) const
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MStatus | getFaceNormalIds ( int faceIndex, MIntArray &normals ) const
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MStatus | setFaceVertexNormal ( MVector &normal, int faceIndex, int vertexIndex, MSpace::Space space = MSpace::kObject , MDGModifier *modifier = NULL)
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MStatus | setVertexNormal ( MVector &normal, int vertexIndex, MSpace::Space space = MSpace::kObject , MDGModifier *modifier = NULL)
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MStatus | setFaceVertexNormals ( MVectorArray & normalArray, MIntArray & faceList, MIntArray & vertexList, MSpace::Space space = MSpace::kObject )
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MStatus | setVertexNormals ( MVectorArray & normalArray, MIntArray & vertexList, MSpace::Space space = MSpace::kObject )
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MStatus | getVertexNormal ( int vertexId, MVector & normal, MSpace::Space space = MSpace::kObject ) const
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MStatus | getPolygonNormal ( int polygonId, MVector & normal, MSpace::Space space = MSpace::kObject ) const
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MStatus | getTangents ( MFloatVectorArray & normals, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL) const
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MStatus | getFaceVertexTangent ( int faceIndex, int vertexIndex, MVector & tangent, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL ) const
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MStatus | getFaceVertexTangents ( int faceIndex, MFloatVectorArray & tangents, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL ) const
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MStatus | getBinormals ( MFloatVectorArray & normals, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL ) const
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MStatus | getFaceVertexBinormal ( int faceIndex, int vertexIndex, MVector & normal, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL) const
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MStatus | getFaceVertexBinormals ( int faceIndex, MFloatVectorArray & normals, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL) const
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bool | isPolygonConvex ( int faceIndex, MStatus * ReturnStatus = NULL ) const
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MStatus | getEdgeVertices ( int edgeId, int2 & vertexList ) const
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bool | isEdgeSmooth ( int edgeId, MStatus * ReturnStatus = NULL ) const
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MStatus | setEdgeSmoothing ( int edgeId, bool smooth = true )
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MStatus | cleanupEdgeSmoothing ()
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MStatus | getCreaseEdges ( MUintArray &edgeIds, MDoubleArray &creaseData) const
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MStatus | setCreaseEdges (const MUintArray &edgeIds, const MDoubleArray &creaseData)
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int | numUVSets ( MStatus *ReturnStatus = NULL) const
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MStatus | createUVSet ( MString &uvSetName, MDGModifier *modifier = NULL)
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MStatus | copyUVSet (const MString &fromName, MString &toName, MDGModifier *modifier = NULL)
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MStatus | renameUVSet (const MString &origName, const MString &newName, MDGModifier *modifier = NULL)
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MStatus | deleteUVSet (const MString &setName, MDGModifier *modifier = NULL, MSelectionList *currentSelection = NULL)
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MStatus | setCurrentUVSetName (const MString &setName, MDGModifier *modifier = NULL, MSelectionList *currentSelection = NULL)
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MStatus | getCurrentUVSetName ( MString &setName) const
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MStatus | getUVSetNames ( MStringArray &setNames) const
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MStatus | getFaceUVSetNames ( int polygonId, MStringArray &setNames) const
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MStatus | getAssociatedUVSetTextures (const MString uvSetName, MObjectArray & textures) const
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MStatus | setUVs ( const MFloatArray & uArray, const MFloatArray & vArray, const MString * uvSet = NULL )
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MStatus | setSomeUVs ( const MIntArray & uvIds, const MFloatArray & uArray, const MFloatArray & vArray, const MString * uvSet = NULL )
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MStatus | getUVs ( MFloatArray & uArray, MFloatArray & vArray, const MString * uvSet = NULL ) const
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MStatus | setUV ( int uvId, float u, float v, const MString * uvSet = NULL )
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MStatus | getUV ( int uvId, float & u, float & v, const MString * uvSet = NULL ) const
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MStatus | getPointAtUV ( int polygonId, MPoint &theClosestPoint, float2 & uvPoint, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL, float tolerance=0.0)
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MStatus | getUVAtPoint ( MPoint &pt, float2 & uvPoint, MSpace::Space space = MSpace::kObject , const MString * uvSet = NULL, int * closestPolygon = NULL)
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MStatus | getPolygonUV ( int polygonId, int vertexIndex, float & u, float & v, const MString * uvSet = NULL ) const
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MStatus | getPolygonUVid ( int polygonId, int vertexIndex, int &uvId, const MString * uvSet = NULL ) const
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MStatus | assignUV ( int polygonId, int vertexIndex, int uvId, const MString * uvSet = NULL )
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MStatus | assignUVs ( const MIntArray & uvCounts, const MIntArray & uvIds, const MString * uvSet = NULL )
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MStatus | clearUVs ( const MString * uvSet = NULL )
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MStatus | getAssignedUVs ( MIntArray & uvCounts, MIntArray & uvIds, const MString * uvSet = NULL ) const
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int | numColorSets ( MStatus *ReturnStatus = NULL) const
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MStatus | createColorSet ( MString &colorSetName, MDGModifier *modifier = NULL)
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MStatus | setCurrentColorSetName (const MString &setName, MDGModifier *modifier = NULL, MSelectionList *currentSelection = NULL)
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MStatus | getCurrentColorSetName ( MString &setName) const
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MStatus | getColorSetNames ( MStringArray &setNames) const
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MStatus | setFaceColor ( MColor &color, int index)
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MStatus | setVertexColor ( MColor &color, int index, MDGModifier *modifier = NULL)
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MStatus | setFaceVertexColor ( MColor &color, int faceIndex, int vertexIndex, MDGModifier *modifier = NULL)
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MStatus | setFaceVertexColor ( int faceIndex, int localVertexIndex, MColor &color, MDGModifier *modifier = NULL)
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MStatus | setFaceColors ( MColorArray &colors, MIntArray &faceList)
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MStatus | setVertexColors ( MColorArray &colors, MIntArray &vertexList, MDGModifier *modifier = NULL)
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MStatus | setFaceVertexColors ( MColorArray &colors, MIntArray &faceList, MIntArray &vertexList, MDGModifier *modifier = NULL)
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MStatus | removeFaceColors ( MIntArray &faceList)
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MStatus | removeVertexColors ( MIntArray &vertexList)
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MStatus | removeFaceVertexColors ( MIntArray &faceList, MIntArray &vertexList)
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MStatus | getVertexColors ( MColorArray &colors, const MString * colorSet = NULL)
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MStatus | getFaceVertexColors ( MColorArray &colors, const MString *colorSet = NULL)
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MStatus | getFaceVertexColorIndex (int faceIndex, int localVertexIndex, int &colorIndex, const MString * colorSet = NULL)
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MStatus | setColors ( const MColorArray & colors, const MString * colorSet = NULL )
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MStatus | setSomeColors ( const MIntArray & colorIds, const MColorArray & colors, const MString * colorSet = NULL )
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MStatus | getColors ( MColorArray & colors, const MString * colorSet = NULL ) const
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MStatus | getColorIndex (int faceIndex, int localVertexIndex, int &colorIndex, const MString *colorSet = NULL )
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MStatus | setColor ( int colorId, const MColor &color, const MString * colorSet = NULL )
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MStatus | getColor ( int colorId, MColor &color, const MString * colorSet = NULL ) const
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MStatus | assignColor ( int polygonId, int vertexIndex, int colorId, const MString * colorSet = NULL )
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MStatus | assignColors ( const MIntArray & colorIds, const MString * colorSet = NULL )
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MStatus | clearColors ( const MString * colorSet = NULL )
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int | getHoles ( MIntArray & holeInfoArray, MIntArray & holeVertexArray, MStatus * ReturnStatus = NULL )
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bool | onBoundary ( int polygonId, MStatus * ReturnStatus = NULL) const
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bool | isBlindDataTypeUsed ( int blindDataId, MStatus * ReturnStatus = NULL ) const
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MStatus | createBlindDataType ( int blindDataId, MStringArray longNames, MStringArray shortNames, MStringArray formatNames)
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bool | hasBlindData ( int compID, MFn::Type compType, int blindDataId, MStatus * ReturnStatus = NULL ) const
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bool | hasBlindData ( MFn::Type compType, int blindDataId, MStatus * ReturnStatus = NULL ) const
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bool | hasBlindData ( int compID, MFn::Type compType, MStatus * ReturnStatus = NULL ) const
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bool | hasBlindData ( MFn::Type compType, MStatus * ReturnStatus = NULL ) const
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MStatus | getBlindDataTypes ( MFn::Type compType, MIntArray & blindDataIds ) const
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MStatus | getBlindDataAttrNames (int blindDataId, MStringArray & longNames, MStringArray & shortNames) const
OBSOLETE
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MStatus | getBlindDataAttrNames (int blindDataId, MStringArray & longNames, MStringArray & shortNames, MStringArray & formatNames) const
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MStatus | getFaceVertexBlindDataIndex (int faceIndex, int vertexIndex, int &blindDataIndex) const
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MStatus | getBlindDataFaceVertexIndices (int blindDataIndex, int &faceIndex, int &vertexIndex) const
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MStatus | getIntBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, int &data) const
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MStatus | getIntBlindData ( MFn::Type compType, int blindDataId, MString attrName, MIntArray & compIDs, MIntArray & data) const
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MStatus | getFloatBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, float &data) const
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MStatus | getFloatBlindData ( MFn::Type compType, int blindDataId, MString attrName, MIntArray & compIDs, MFloatArray & data) const
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MStatus | getDoubleBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, double &data) const
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MStatus | getDoubleBlindData ( MFn::Type compType, int blindDataId, MString attrName, MIntArray & compIDs, MDoubleArray & data) const
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MStatus | getBoolBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, bool &data) const
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MStatus | getBoolBlindData ( MFn::Type compType, int blindDataId, MString attrName, MIntArray & compIDs, MIntArray & data) const
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MStatus | getStringBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, MString &data) const
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MStatus | getStringBlindData ( MFn::Type compType, int blindDataId, MString attrName, MIntArray & compIDs, MStringArray & data) const
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MStatus | getBinaryBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, MString &data) const
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MStatus | getBinaryBlindData ( MFn::Type compType, int blindDataId, MString attrName, MIntArray & compIDs, MStringArray & data) const
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MStatus | setIntBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, int data)
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MStatus | setIntBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, int data)
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MStatus | setIntBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MIntArray & data)
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MStatus | setFloatBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, float data)
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MStatus | setFloatBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, float data)
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MStatus | setFloatBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MFloatArray &data)
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MStatus | setDoubleBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, double data)
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MStatus | setDoubleBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, double data)
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MStatus | setDoubleBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MDoubleArray &data)
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MStatus | setBoolBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, bool data)
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MStatus | setBoolBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, bool data)
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MStatus | setBoolBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MIntArray & data)
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MStatus | setStringBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, MString data)
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MStatus | setStringBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MString data)
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MStatus | setStringBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MStringArray &data)
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MStatus | setBinaryBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, MString data)
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MStatus | setBinaryBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MString data)
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MStatus | setBinaryBlindData ( MIntArray & compIDs, MFn::Type compType, int blindDataId, MString attrName, MStringArray &data)
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MStatus | setBinaryBlindData ( int compID, MFn::Type compType, int blindDataId, MString attrName, char *data, int length)
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MStatus | clearBlindData (int compID, MFn::Type compType, int blindDataId, MString attrName)
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MStatus | clearBlindData ( MFn::Type compType, int blindDataId, MString attrName)
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MStatus | clearBlindData ( MFn::Type compType)
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MStatus | clearBlindData (int compID, MFn::Type compType, int blindDataId)
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MStatus | clearBlindData ( MFn::Type compType, int blindDataId)
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void | setCheckSamePointTwice ( bool check = true )
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bool | getCheckSamePointTwice ( void )
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MStatus | createInPlace ( int numVertices , int numPolygons , const MFloatPointArray &vertexArray, const MIntArray &polygonCounts, const MIntArray &polygonConnects )
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MStatus | copyInPlace ( const MObject & source )
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bool | intersect ( MPoint & raySource, MVector & rayDirection, MPointArray & points, MStatus * ReturnStatus = NULL ) const
OBSOLETE & NO SCRIPT SUPPORT
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bool | intersect ( const MPoint & raySource, const MVector & rayDirection, MPointArray & points, MStatus * ReturnStatus = NULL ) const
OBSOLETE & NO SCRIPT SUPPORT
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