With the Revolve surface tool, a curve is rotated about an axis to create a surface. The user can define the axis of revolution.
Maya does not delete the profile curve. In a subsequent step, you’ll edit the profile curve to alter the shape of the surface.
This displays the egg holder as a shaded surface rather than a wireframe in the perspective view.
Press 1, 2, and 3 to switch between the different degrees of display smoothness. (These hotkeys correspond to the menu items under Display > NURBS menu item (Rough/Medium/Fine).
The finer the smoothness, the greater the impact is on interactive performance when you work with complex models.
The smoothness display only affects the scene view. Rendered images display with high quality smoothness regardless of this setting.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License