In this lesson, you create multiple file references to a shuffling zombie asset for use in your graveyard scene. You then create proxies for these zombies to speed up the scene. You will also use the export edits feature to tweak one zombie’s animation and apply it to others, as well as apply an entirely different walk animation obtained from a completely different file.
In this lesson, you’ll learn how to:
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License