In this lesson you created an nParticle system and used Maya Fields to influence the behavior of the particles to create a smoke simulation effect. In addition, you learned how to:
You can also add other Maya fields, such as Turbulence, Radial, or Vortex fields to affect the behavior of nParticles.
You can further optimize the color and thickness of the smoke by continuing to adjust the Opacity Scale and Color ramps.
You can fine tune your smoke simulation by adjusting the markers on the curve to produce the desired effect of turbulence as the smoke rises.
For more information and related techniques about nParticles and Maya Fields, refer to the Maya Help.
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