Often times, to create certain cloth effects, you need to attach nCloth to other nCloths or passive collision objects and have those other Maya Nucleus objects restrict or drive your nCloth’s movements. For example, you can use nCloth constraints to create buttons on nCloth garments, replace collisions, bind topologically different nCloth objects together, and exclude and limit nCloth and passive object collisions.
In this lesson you learn how to:
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