Set up the lesson by doing the following:
When you create the passive collision objects, a nucleus node (nucleus1) is also created to control all Nucleus objects in the simulation.
Renaming your objects makes them easy to identify in the Outliner and Attribute Editor.
This Plane Origin sets the Nucleus plane level with the foundry floor. nParticles that collide with the Nucleus plane will appear to collide with the floor so you do not need to convert the floor geometry to a passive collision object. Collisions with the Nucleus plane are computed faster than collisions with passive collision object, which can decrease simulation time.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License