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Home: Autodesk MatchMover Online Help
LightWave 3D export
Importing and exporting
Exporting to combustion from Discreet
MAXScript export
The MaxScript generated
by MatchMover allows you to import the camera trajectory
and the 3D points calculated by MatchMover.
- Choose Utilities > MAXScript
> Run Script.
- In the File window,
load the MAXScript that you have just created with MatchMover.
After the loading the
scene contains:
- A root object called rzGroup which
you can use to move the entire scene exported from MatchMover.
- A camera object with animated transformation
and focal length.
- All 3D objects in the project.
- An image plane, eventually undistorted,
attached to the camera with a size and coverage initialized to assure
the right matching between the camera aperture and the tracked sequence.
- The 3D points as “null object”.
- Correct render settings.
- Synchronized cameras with their respective
image planes in case of a MOCAP project.
Rendering
Select Rendering
> Render from the menu or Render Scene from
the toolbar.
Interlaced sequence
If the original sequence
is interlaced and you want to keep the same fluidity of movement,
you have to render in interlaced mode. To do this, check the Render
to Fields box.
When you do this you
must keep the exact original image size so that each synthesized
frame superimposes exactly on the original sequence.
To keep the frame order
the same as that used in MatchMover, it may be necessary to modify
the frame order in 3ds
max.
- Select File > Preferences from
the main menu and open the Rendering page.
- Select the correct order in the Field
Order radio buttons.
Compositing in 3ds max
It is possible to do
the compositing directly in 3ds max in order to merge live action
with a computer-generated model.
If you wish, you can
delete the image plane and use the sequence as a background image.
The following procedure
represents the simplest way to define a background image concerning
the pixel aspect matching. When this is done correctly, the background
image should exactly match the 3D.
- Select Rendering > Environment.
- Define an Environment Map of
the type Bitmap.
- While keeping the Environment window
open, open the Material Editor from the toolbar.
- Drag and drop the Map #1 (Bitmap)
to a channel of the material editor using the Instance method.
- In the Material Editor,
choose the image to use as the background.
- Set Bitmap > Parameters
> Filtering to none.
- Set Coordinates > Mapping to Screen.
- Select Views > Background Image and
check the Use Environment Background box.
If the matching between
the background image and the 3D is not “clean”, there are two possible
reasons.
- The start of the sequence does not correspond
to the start of the camera trajectory. In Material Editor > Time,
change the Start Frame field for the environment
map.
- The background image is interlaced but
when 3ds max does a filtering, you have the impression of a mismatch
in the camera view. However the render is okay. You can solve this
display problem by creating a non-interlaced sequence and by using
it as the background image while keeping the interlaced environment
map.
Other problems
Sometimes, when your
sequence contains very far points, the 3ds max camera can have problems
calculating the clipping planes (the objects situated in front of
the camera are not visible in the camera view). If this is the case,
you must use the manual clipping mode and define the near and far
parameters of the clipping.